Stylized Red Mercenary Anti-Hero Character
What files are included, and which ones contain the rig and animation?
The package includes a native Blender file (
deadpool.blend), an FBX, an OBJ+MTL, a GLB, and a separate texture ZIP (23 PNG files). The rig and animation data live in the FBX, GLB, and native .blend — the OBJ export is a static mesh only, with no rig, animation, or shape-key data, and it also does not include the mask mesh (present in the other formats).Is the character rigged and animated, and what animation clips are included?
Yes. The FBX contains a 1,157-bone control skeleton (757 deforming joints) and 12 animation clips: two full clips — "action block" (~79 frames) and "action spine" (~236 frames), both at 24 fps — plus a 10-clip hand-pose library that, based on measured keyframe data, functions as single-frame pose presets rather than played animation. The GLB includes 3 of these 12 clips; the native
.blend currently holds only 2 of the 12 as directly editable Actions.What texture resolution and material zones are provided, and are any maps missing?
All 23 supplied textures are 2048×2048 PNG files, organized into 7 zones (Katana, belts, body, eye, mask, "other assets", shoes/accessories). Most zones include Base Color, Normal (OpenGL), Roughness and Metallic maps; the
eye zone has only Base Color, and the mask zone has only Base Color and Normal (no Roughness/Metallic). No Ambient Occlusion, Height/Displacement, Emission, or Opacity maps are included in this package.