Stylized Red Mercenary Anti-Hero Character

Salman Animator in Weapons & Armor


Character — Documentation

1. Overview

A stylized masked sword-wielding character supplied in Blender, FBX, OBJ/MTL, GLB, and external texture formats.

Main files:

  • .blend — Native Blender scene

  • .fbx — Rigged/animated FBX

  • .obj + .mtl — Static mesh

  • .glb — Self-contained glTF 2.0

  • textures.zip — 23 PNG textures

All listed files and preview images were directly inspected.


2. Formats

BLEND

.blend

  • Blender 3.6 file format

  • Contains character, props, materials, rig, control shapes, and shape keys

  • No camera or light data

  • Native file version differs from the export metadata, which reports Blender 4.5.5 LTS

FBX

.fbx

  • Binary FBX 7400

  • 1,157 total bones

  • 757 deforming joints

  • 400 non-deforming/control bones

  • 9 skin deformers

  • 6,813 skin clusters

  • 12 animation takes

  • 5 of 7 texture zones embedded

Embedded zones:
Belts, Shoes/Accessories, Body, Eye, Katana

Not embedded:
Mask, Other Assets

OBJ + MTL

Contains:

  • Mesh geometry

  • UVs

  • Vertex normals

  • Material assignments

Does not contain:

  • Rig

  • Skinning

  • Animation

  • Shape keys

The mask is also excluded from the OBJ export.

Textures are referenced through a relative textures/ folder.

GLB

  • glTF 2.0

  • 19 PNG images embedded

  • Self-contained textures

  • Rig/skin data included

  • Mask and mask-eye materials included

  • 3 of 12 animation clips included:

    • action block

    • action spine

    • hand 8


3. Materials

14 named materials:

belts, body, body.001, cs_blend_red, cs_solid_red, Dots Stroke, eye, Katana, mask, mask eye, Material.001, other assets, outline, sheoes and other

Texture-driven

  • Katana

  • belts

  • body.001

  • eye

  • sheoes_and_other

  • mask

Flat-color in inspected exports

  • Material.001

  • body

  • other_assets

Rig / Outline

cs_solid_red and cs_blend_red are used by non-rendering rig control shapes.

outline and Dots Stroke, together with one Freestyle LineStyle, support an optional toon/cel-outline workflow.

The exact shader node graph was not individually verified.


4. Textures

textures.zip contains 23 PNG files, all 2048 × 2048.

Katana

Base Color, Metallic, Normal OpenGL, Roughness

Belts

Base Color, Metallic, Normal OpenGL, Roughness

Body

Base Color, Metallic, Normal OpenGL, Roughness

Eye

Base Color only

Mask

Base Color, Normal OpenGL

Other Assets

Base Color, Metallic, Normal OpenGL, Roughness

Shoes / Accessories

Base Color, Metallic, Normal OpenGL, Roughness

Not included:

  • Ambient Occlusion

  • Height / Displacement

  • Emission

  • Opacity / Mask

The supplied maps do not independently confirm color-space settings.


5. Rig & Bones

The Blender file contains armature data-blocks:

  • Armature

  • Armature.001

  • Armature.005

  • rig

The main character rig is rig.

Bone data

FBX total: 1,157 bones
Main deforming joints: 757
Control/non-deforming bones: 400

The rig includes control, IK/FK, root, pole and twist naming patterns.

Examples:

c_root_master.x
c_root.x
c_thigh_fk.l
c_thigh_ik.l
c_leg_fk.l
leg_ik.l
foot_pole.l

Two katana props have separate 2-joint sub-rigs in the GLB.

Exact constraints and IK chain settings were not individually verified. A complete facial/finger rig was also not confirmed.


6. Animation

The FBX contains 12 animation takes at 24 FPS.

Animation Length / Status
action block ~79 frames
action spine ~236 frames
hand 1 Not independently verified; likely single-frame
hand 2 Not independently verified; likely single-frame
hand 3 Not independently verified; likely single-frame
hand 4 Not independently verified; likely single-frame
hand 5 Not independently verified; likely single-frame
hand 6 Not independently verified; likely single-frame
hand 7 Not independently verified; likely single-frame
hand 8 ~1 frame; confirmed single-frame
hand 8.001 Not independently verified; likely single-frame
hand 8.002 Not independently verified; likely single-frame

The GLB contains only action block, action spine, and hand 8.

The native BLEND directly exposes only two standalone Actions: action block and hand 8.

The other clip names are present in exported animation data but should not be assumed to be multi-frame animations.


7. Shape Keys / Blendshapes

The native BLEND contains 5 Key data-blocks:

  • Key

  • Key.001

  • Key.002

  • Key.003

  • Key.004

Exact mesh ownership and channel names were not extracted.

Check:

Object Data Properties → Shape Keys

No FBX BlendShape/BlendShapeChannel objects were found.


8. UV & Geometry

UV

OBJ contains:

  • 50,463 UV coordinates

  • 58,307 vertices

No UDIM tiles were detected.

Additional native UV channels were not verified.

Geometry

Metric Value
Vertices 58,307
Vertex normals 56,721
UV coordinates 50,463
Faces 57,985
Quads 56,432
Triangles 1,531
5–33-sided n-gons 22
Named OBJ mesh objects 11

The complete character/prop structure contains 12 real mesh objects, including the mask omitted from OBJ.

Approximately 56 cs_* meshes are rig-control widgets and are not character geometry.

No LOD variants were found.


9. Scene Structure

Objects

  • 1 top-level Collection: Collection

  • 72 total Blender objects

  • 68 Mesh objects

Main character/prop meshes include:

body, body.001, body.002, body.003, eye, lower teeth, mask, sword 1, sword 2, tong, upper teeth, Cylinder.001

The remaining mesh objects are primarily rig-control widgets.

Cameras & Lights

No camera or light objects/data-blocks are included.

Modifiers

Full modifier stacks were not parsed.

An Auto Smooth Geometry Nodes group was found. An Armature modifier is implied by the skinning data, but per-object modifier stacks were not individually confirmed.

Constraints / Drivers

Exact constraints and drivers were not independently verified. IK/FK functionality is strongly indicated by the rig naming structure.


10. Import & Setup

Blender

Open .blend.

If textures are missing:

File → External Data → Find Missing Files

Point Blender to the extracted texture folder.

Use the Shading workspace for materials and the Animation workspace / Action Editor for animation.

Select rig and enter Pose Mode to work with the control rig.

FBX

Import:

Check animation/take import settings.

Five texture zones are embedded; manually link Mask and Other Assets from textures.zip if required.

OBJ

Extract textures.zip into a textures/ folder beside them.

OBJ is static only and does not include the mask, rig, animation, or shape keys.

GLB

Import with a glTF 2.0-compatible application.

Textures are embedded. Only 3 of the 12 animation clips are included.


11. Customization

The supplied files support:

  • Material editing/reassignment

  • Texture replacement/repainting

  • Rig-based posing

  • Animation editing

  • Shape-key editing in Blender

  • Toon-outline customization

The 23 supplied texture maps are separated into named material zones.

For complete PBR zones, replace the maps belonging to the same zone together.

Eye has Base Color only.

Mask has Base Color + Normal only.

Exact shape-key channels and rig constraints should be checked directly in Blender.


12. Software / Version

File Reported Version
BLEND Blender 3.6 file format
FBX Blender 4.5.5 LTS exporter
OBJ/MTL Blender 4.5.5 LTS
GLB Khronos glTF Blender I/O v4.5.49

This version mismatch is confirmed from the supplied file metadata.

No claim is made that all files were created from the same Blender version.


13. Engine Workflow

No Unity, Unreal Engine, or Godot project files are included.

No engine-specific:

  • Prefabs

  • Materials

  • Retargeting setup

  • LOD setup

  • Physics setup

were confirmed.

FBX/GLB can be used in applications supporting those formats, but engine-specific setup must be verified by the buyer.

Unity, Unreal Engine, and Godot workflows were not tested.


14. Troubleshooting

Missing Blender textures

Use File → External Data → Find Missing Files and select the extracted textures.

Missing OBJ textures

Ensure textures/ is beside the OBJ/MTL and contains the extracted PNG files.

Missing FBX textures

Remember that Mask and Other Assets are not embedded.

Missing OBJ mask

Expected limitation. Use BLEND, FBX, or GLB for the complete character.

Rig not moving correctly

Use the c_ animator control bones instead of directly moving deforming bones.

Missing animations

Use FBX for the complete 12-take set. GLB contains only 3.

Incorrect scale/orientation

Verify import axis and dimensions in the target application. Real-world scale was not independently verified.

Flat materials

Some supplied materials have no connected texture maps in the inspected exports.


15. Known Limitations

  • OBJ excludes mask, rig, skinning, animation, and shape keys.

  • GLB contains only 3 of 12 animation clips.

  • BLEND directly exposes only 2 standalone Actions.

  • FBX embeds textures for only 5 of 7 zones.

  • No camera or lighting setup.

  • No LOD variants.

  • No AO, Height/Displacement, Emission, or Opacity/Mask maps.

  • Eye has Base Color only.

  • Mask has Base Color + Normal only.

  • Exact real-world dimensions and scale were not verified.

  • Full modifier stacks were not parsed.

  • Individual constraints and drivers were not verified.

  • Exact shape-key channel names were not extracted.

  • Unity/Unreal/Godot workflows were not tested.

  • The BLEND reports Blender 3.6 format while the exports report Blender 4.5.5 LTS metadata.


16. Compatibility

Verified file types:

  • Blender .blend

  • Binary FBX 7400

  • OBJ/MTL

  • glTF 2.0 GLB

Compatibility with applications supporting these formats depends on their handling of rigging, animation, materials, textures, and other format features.

Engine-specific compatibility is not individually tested.


17. Quick Start

Full Blender:
Use .blend → relink textures if needed → select rig → Pose Mode → Animation workspace.

Rig + animations:
Use .fbx.

Static mesh:
Use OBJ + MTL + extracted textures/ folder.

Self-contained file:
Use GLB. Textures are embedded, but only 3 animations are included.

Scale:
Always verify dimensions and orientation after import.


$4

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Details
Published 6 days ago
Blender Version 2.6x - 5.2
Render Engine Used Cycles, Eevee, Freestyle
Misc Data Rigged, Textured
License Royalty Free