Stylized Red Mercenary Anti-Hero Character
Character — Documentation
1. Overview
A stylized masked sword-wielding character supplied in Blender, FBX, OBJ/MTL, GLB, and external texture formats.
Main files:
.blend— Native Blender scene.fbx— Rigged/animated FBX.obj+.mtl— Static mesh.glb— Self-contained glTF 2.0textures.zip— 23 PNG textures
All listed files and preview images were directly inspected.
2. Formats
BLEND
.blend
Blender 3.6 file format
Contains character, props, materials, rig, control shapes, and shape keys
No camera or light data
Native file version differs from the export metadata, which reports Blender 4.5.5 LTS
FBX
.fbx
Binary FBX 7400
1,157 total bones
757 deforming joints
400 non-deforming/control bones
9 skin deformers
6,813 skin clusters
12 animation takes
5 of 7 texture zones embedded
Embedded zones:
Belts, Shoes/Accessories, Body, Eye, Katana
Not embedded:
Mask, Other Assets
OBJ + MTL
Contains:
Mesh geometry
UVs
Vertex normals
Material assignments
Does not contain:
Rig
Skinning
Animation
Shape keys
The mask is also excluded from the OBJ export.
Textures are referenced through a relative textures/ folder.
GLB
glTF 2.0
19 PNG images embedded
Self-contained textures
Rig/skin data included
Mask and mask-eye materials included
-
3 of 12 animation clips included:
action blockaction spinehand 8
3. Materials
14 named materials:
belts, body, body.001, cs_blend_red, cs_solid_red, Dots Stroke, eye, Katana, mask, mask eye, Material.001, other assets, outline, sheoes and other
Texture-driven
Katana
belts
body.001
eye
sheoes_and_other
mask
Flat-color in inspected exports
Material.001
body
other_assets
Rig / Outline
cs_solid_red and cs_blend_red are used by non-rendering rig control shapes.
outline and Dots Stroke, together with one Freestyle LineStyle, support an optional toon/cel-outline workflow.
The exact shader node graph was not individually verified.
4. Textures
textures.zip contains 23 PNG files, all 2048 × 2048.
Katana
Base Color, Metallic, Normal OpenGL, Roughness
Belts
Base Color, Metallic, Normal OpenGL, Roughness
Body
Base Color, Metallic, Normal OpenGL, Roughness
Eye
Base Color only
Mask
Base Color, Normal OpenGL
Other Assets
Base Color, Metallic, Normal OpenGL, Roughness
Shoes / Accessories
Base Color, Metallic, Normal OpenGL, Roughness
Not included:
Ambient Occlusion
Height / Displacement
Emission
Opacity / Mask
The supplied maps do not independently confirm color-space settings.
5. Rig & Bones
The Blender file contains armature data-blocks:
ArmatureArmature.001Armature.005rig
The main character rig is rig.
Bone data
FBX total: 1,157 bones
Main deforming joints: 757
Control/non-deforming bones: 400
The rig includes control, IK/FK, root, pole and twist naming patterns.
Examples:
c_root_master.xc_root.xc_thigh_fk.lc_thigh_ik.lc_leg_fk.lleg_ik.lfoot_pole.l
Two katana props have separate 2-joint sub-rigs in the GLB.
Exact constraints and IK chain settings were not individually verified. A complete facial/finger rig was also not confirmed.
6. Animation
The FBX contains 12 animation takes at 24 FPS.
| Animation | Length / Status |
|---|---|
action block |
~79 frames |
action spine |
~236 frames |
hand 1 |
Not independently verified; likely single-frame |
hand 2 |
Not independently verified; likely single-frame |
hand 3 |
Not independently verified; likely single-frame |
hand 4 |
Not independently verified; likely single-frame |
hand 5 |
Not independently verified; likely single-frame |
hand 6 |
Not independently verified; likely single-frame |
hand 7 |
Not independently verified; likely single-frame |
hand 8 |
~1 frame; confirmed single-frame |
hand 8.001 |
Not independently verified; likely single-frame |
hand 8.002 |
Not independently verified; likely single-frame |
The GLB contains only action block, action spine, and hand 8.
The native BLEND directly exposes only two standalone Actions: action block and hand 8.
The other clip names are present in exported animation data but should not be assumed to be multi-frame animations.
7. Shape Keys / Blendshapes
The native BLEND contains 5 Key data-blocks:
KeyKey.001Key.002Key.003Key.004
Exact mesh ownership and channel names were not extracted.
Check:
Object Data Properties → Shape Keys
No FBX BlendShape/BlendShapeChannel objects were found.
8. UV & Geometry
UV
OBJ contains:
50,463 UV coordinates
58,307 vertices
No UDIM tiles were detected.
Additional native UV channels were not verified.
Geometry
| Metric | Value |
|---|---|
| Vertices | 58,307 |
| Vertex normals | 56,721 |
| UV coordinates | 50,463 |
| Faces | 57,985 |
| Quads | 56,432 |
| Triangles | 1,531 |
| 5–33-sided n-gons | 22 |
| Named OBJ mesh objects | 11 |
The complete character/prop structure contains 12 real mesh objects, including the mask omitted from OBJ.
Approximately 56 cs_* meshes are rig-control widgets and are not character geometry.
No LOD variants were found.
9. Scene Structure
Objects
1 top-level Collection:
Collection72 total Blender objects
68 Mesh objects
Main character/prop meshes include:
body, body.001, body.002, body.003, eye, lower teeth, mask, sword 1, sword 2, tong, upper teeth, Cylinder.001
The remaining mesh objects are primarily rig-control widgets.
Cameras & Lights
No camera or light objects/data-blocks are included.
Modifiers
Full modifier stacks were not parsed.
An Auto Smooth Geometry Nodes group was found. An Armature modifier is implied by the skinning data, but per-object modifier stacks were not individually confirmed.
Constraints / Drivers
Exact constraints and drivers were not independently verified. IK/FK functionality is strongly indicated by the rig naming structure.
10. Import & Setup
Blender
Open .blend.
If textures are missing:
File → External Data → Find Missing Files
Point Blender to the extracted texture folder.
Use the Shading workspace for materials and the Animation workspace / Action Editor for animation.
Select rig and enter Pose Mode to work with the control rig.
FBX
Import:
Check animation/take import settings.
Five texture zones are embedded; manually link Mask and Other Assets from textures.zip if required.
OBJ
Extract textures.zip into a textures/ folder beside them.
OBJ is static only and does not include the mask, rig, animation, or shape keys.
GLB
Import with a glTF 2.0-compatible application.
Textures are embedded. Only 3 of the 12 animation clips are included.
11. Customization
The supplied files support:
Material editing/reassignment
Texture replacement/repainting
Rig-based posing
Animation editing
Shape-key editing in Blender
Toon-outline customization
The 23 supplied texture maps are separated into named material zones.
For complete PBR zones, replace the maps belonging to the same zone together.
Eye has Base Color only.
Mask has Base Color + Normal only.
Exact shape-key channels and rig constraints should be checked directly in Blender.
12. Software / Version
| File | Reported Version |
|---|---|
| BLEND | Blender 3.6 file format |
| FBX | Blender 4.5.5 LTS exporter |
| OBJ/MTL | Blender 4.5.5 LTS |
| GLB | Khronos glTF Blender I/O v4.5.49 |
This version mismatch is confirmed from the supplied file metadata.
No claim is made that all files were created from the same Blender version.
13. Engine Workflow
No Unity, Unreal Engine, or Godot project files are included.
No engine-specific:
Prefabs
Materials
Retargeting setup
LOD setup
Physics setup
were confirmed.
FBX/GLB can be used in applications supporting those formats, but engine-specific setup must be verified by the buyer.
Unity, Unreal Engine, and Godot workflows were not tested.
14. Troubleshooting
Missing Blender textures
Use File → External Data → Find Missing Files and select the extracted textures.
Missing OBJ textures
Ensure textures/ is beside the OBJ/MTL and contains the extracted PNG files.
Missing FBX textures
Remember that Mask and Other Assets are not embedded.
Missing OBJ mask
Expected limitation. Use BLEND, FBX, or GLB for the complete character.
Rig not moving correctly
Use the c_ animator control bones instead of directly moving deforming bones.
Missing animations
Use FBX for the complete 12-take set. GLB contains only 3.
Incorrect scale/orientation
Verify import axis and dimensions in the target application. Real-world scale was not independently verified.
Flat materials
Some supplied materials have no connected texture maps in the inspected exports.
15. Known Limitations
OBJ excludes mask, rig, skinning, animation, and shape keys.
GLB contains only 3 of 12 animation clips.
BLEND directly exposes only 2 standalone Actions.
FBX embeds textures for only 5 of 7 zones.
No camera or lighting setup.
No LOD variants.
No AO, Height/Displacement, Emission, or Opacity/Mask maps.
Eye has Base Color only.
Mask has Base Color + Normal only.
Exact real-world dimensions and scale were not verified.
Full modifier stacks were not parsed.
Individual constraints and drivers were not verified.
Exact shape-key channel names were not extracted.
Unity/Unreal/Godot workflows were not tested.
The BLEND reports Blender 3.6 format while the exports report Blender 4.5.5 LTS metadata.
16. Compatibility
Verified file types:
Blender
.blendBinary FBX 7400
OBJ/MTL
glTF 2.0 GLB
Compatibility with applications supporting these formats depends on their handling of rigging, animation, materials, textures, and other format features.
Engine-specific compatibility is not individually tested.
17. Quick Start
Full Blender:
Use .blend → relink textures if needed → select rig → Pose Mode → Animation workspace.
Rig + animations:
Use .fbx.
Static mesh:
Use OBJ + MTL + extracted textures/ folder.
Self-contained file:
Use GLB. Textures are embedded, but only 3 animations are included.
Scale:
Always verify dimensions and orientation after import.