Stylized Tavern Generator

NicoHartl in Procedural Generators


Tavern Generator

Pick a preset or set width, storeys, depth, wing and tower, press Generate, and it builds a complete furnished tavern from the kit pieces. A layer switch takes off the roof and the storeys one by one, so every floor can be shown from above. Dormers, awning, lanterns, flower boxes, outdoor props and windows, wear, moss and ivy, snow, lit windows at night and six colour schemes change live. Seed and Density refurnish the rooms. Export to GLB or FBX, optionally game ready with LODs and collision. The demo tavern in Unreal, Unity and Godot was made with it.

The kit

A modular kit for a half-timbered medieval tavern in a painterly, hand painted style, with a complete interior on every floor. The stone ground floor holds the taproom with bar, fireplace and gallery, the timber storeys hold guest rooms and the innkeeper's quarters, and there is an attic, a cellar with kitchen and stores, a round tower and a side wing. Every wall exists as a full piece and as a cut piece with a clean top, so you can open any floor for top down and cutaway views. Furniture, room props and outdoor props furnish it: beds, tables, chairs, chests, shelves, a bathtub, a bread oven, a wine rack, barrels, crates and flower pots.

Contents

  • 51 outer wall pieces: stone ground floor walls with arched windows and door, stone corners, timber storey walls with and without windows, storey and jetty bands, cut variants
  • 108 interior wall pieces: wainscot and plaster walls for every storey, partitions with doors, wall caps for every cut height
  • 82 floor pieces: ground floor and upper floor planks in many sizes, stair wells, attic hatch, cellar well
  • 24 structure pieces: posts, girders, gallery girders, joists, railings, cellar stair, L stairs
  • 40 roof and attic pieces: roof bays and ends for two house depths, gables, dormers, knee walls, purlins, moss clump
  • 24 cellar pieces: walls, corners, girders, joists, posts
  • 15 landmarks: fireplaces, cooking hearth, chimney, flues, round tower in two heights, side wing
  • 8 details: awning, wall lantern, sign, four flagstone patches, wall ivy
  • 9 furniture pieces and 23 room props: beds, tables, chairs, stools, benches, chests, cupboard, nightstand, armchair, bathtub, bookshelf, desk, oven, prep table, pot rack, wine rack, cheese shelf, hams, herbs, sacks, crates, laundry, folding screen, rolled rug, cart wheel
  • 6 outdoor props: barrels, bench, crates, flower pots, hay bale, water barrel

Grid

1 unit = 1 m. Bays of 2.2 m along the facade, a 3.4 m stone ground storey and 3.0 m timber storeys. The README lists the pivots.

Collision

Architecture has exact collision (complex as simple from LOD1), so you can walk through the doors and up the stairs. Furniture and props have one convex hull each.

Materials

The materials read vertex colours for brightness, moss, grime and a warm or cool hue per stone. Stone colours, timber tint and saturation, roof colour, moss and grime are material parameters. Lanterns and candles glow, windows can glow.

Formats

  • Blender 5.2 or newer: Tavern Generator add-on and the kit as an asset library with catalogs

Scale and colours match the Stylized Medieval Village Kit, the Stylized Castle Kit and the Stylized Nature Pack.

Designed with Claude, modelled procedurally in Blender, reviewed and finished by a 3D artist.

License

The add-on code is GPL, the 3D assets are royalty free for your projects.


$39.99

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Details
Published 2 days ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License GPL