Stylizer VFX

Egret Studios LLC in Rendering


DOCUMENTATION

Stylizer VFX

Editable stylized mesh effects built in Blender with Geometry Nodes.

Choose a preset, preview it, then open the layer controls only when you need to change the design.

◆ 1.1.0 ■ Blender 4.2+ ▦ 74 Presets ◇ Geometry Nodes

↓ Installation

  1. Open Blender Preferences and choose Get Extensions.
  2. Choose Install from Disk.
  3. Select stylizer_vfx-1.1.0.zip and enable Stylizer VFX.
  4. In the 3D View, press N and open VFX.
● Stylizer VFX targets Blender 4.2 and later. Supplied checks cover Blender 4.2 and 5.2. It has no third-party Python dependencies.

⚡ Start in a Few Clicks

  1. Select a mesh, or deselect everything to create an independent effect.
  2. Click Choose Effect.
  3. Pick a category from Blender's native pie menu, then choose a preset.
  4. Click Preview. The button becomes Stop while the timeline plays.
  5. Adjust Duration or Speed.
⌕ Search opens a searchable preset dialog with thumbnails. Cancel leaves the scene unchanged.
▶ PREVIEW

Preview temporarily uses Rendered EEVEE with four viewport samples and ray tracing off, then restores your previous viewport settings when stopped.

◷ TIMELINE

Preview plays Blender's timeline, including other animation in the same range.

◇ Use Your Own Models

Select your model before choosing the preset. On first application to a mesh with vertices, Stylizer VFX uses Model Surface emission and keeps Show Model enabled.

Emit From Use
◎ Object Origin One effect centered on the object; useful for slashes, projectiles and impacts.
▦ Model Surface Emit points across the selected mesh surface.
••• Model Vertices Use existing vertices, capped by the particle budget.
▣ Model Collection Choose a collection of meshes as the emitter.
! Custom models act as emitters. Arbitrary custom meshes are not supported as replacement particle shapes.

☷ The Compact Panel

The default panel keeps the everyday controls visible: Choose Effect, Preview, Search, Emit From, Duration, Speed, Preview quality and Bloom.

▦ Edit Layers Add, duplicate, reorder, hide or solo layers; change shape, motion and material.
⚙ More Controls Start frame, looping, manual lifetime, seed, stagger, camera, targets and budget.
↗ Export Select the output format and bake settings.

◷ Timing & Motion

All layers evaluate a normalized lifetime from 0 at birth to 1 at the end. The same frame and seed produce the same geometry when scrubbing forward or backward. No simulation cache is required.

Attack Frames Length at 30 fps
Slash 14 0.47 sec
Circular slash 18 0.60 sec
Piercing slash 12 0.40 sec
Projectile 22 0.73 sec
  • Speed changes overall timing.
  • Drag reduces travel.
  • Gravity bends paths.
  • Turbulence adds seeded variation.
  • Direction modes include radial, directional, cone, vortex and surface normal.

✦ Shape & Look Controls

Twelve built-in sources cover puffs, ribbons, shards, rings, sparks, debris, runes, lightning, scatter, sparkles, beams and crowns.

# Count ↔ Spread ↗ Size — Stretch ● Color ☼ Emission ◌ Dissolve

☼ Bloom

Click Bloom to add a Bloom node before the active compositor output and enable supported viewport compositing in Rendered mode.

Existing upstream compositor nodes remain connected. Repeating the action does not stack duplicate Stylizer Bloom nodes.

▦ Preset Library

74
Total Presets
38
General Effects
36
Elemental Attacks

Elements include Dark, Earth, Electric, Fire, Ice, Nature, Sound, Void and Water, each with a projectile, slash, circular slash and piercing slash.



↗ Export

Open Export, choose a method, directory and name, then click Bake and export.

Method Output & Limits
▤ Flipbook PNG or half-float EXR atlas, JSON metadata and engine setup notes.
▦ VAT Position EXR, optional normal EXR, reference OBJ and metadata.
◇ Alembic Animated geometry cache.
glTF Simple ring, ribbon, beam and rune morph loops.
◈ Engine notes are supplied for Unity Shuriken, Unity VFX Graph, Unreal Niagara and Godot.

! Known Boundaries

  • No bundled sound effects.
  • Custom asset emission is supported; arbitrary custom particle meshes are not.
  • Lightning is a procedural static source transformed over life, not a branching simulation.
  • Billboard sparkles face the chosen camera.
  • Intersection fade uses geometry proximity rather than a screen-depth pass.
  • Hardware-specific viewport FPS and destination-engine behavior should be checked in your own production scene.
$18.99$11.39

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Published 7 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL
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