Pick a frame, press Build, and your character falls like a real body. Press Bake and the fall is ordinary keyframes on the bones.
Super Easy Ragdoll turns any rigged figure into a physics ragdoll in one click. It was built for animating 3D-scanned action figures, so it knows how a figure is put together: where it bends, how far each joint goes, and which parts ride along. It works just as well on full-size characters.
Why it's different
- Toy-figure joint presets. 6 inch Collector (double-hinged elbows and knees, ball hips and shoulders, a solid chest), Vintage 5 POA (only the head, shoulders and hips swivel) and Human. The fall looks like the thing you're animating.
- Only part of the body can go limp. One arm, both legs, the head, the upper body, or bones you select. Everything else keeps its animation exactly.
- Recover. Blend back from the ragdoll into the original animation, or into a get-up clip that starts where the figure landed. The panel tells you whether it landed face up or face down.
- What you see is what you bake. The bake records exactly what the live preview shows, with no drift and no limbs coming apart.
Three ways to go limp
- At a Frame: the playhead or a typed frame, with an optional push (chest, head, hips, legs or the whole body, in any direction or along a Push Arrow).
- When Hit: pick what hits the figure, such as a thrown prop, a ball, or another character's fist or foot. It goes limp on first contact, and the hitter's speed knocks the piece it touched.
- Blast: any object marks the blast point. Every piece is thrown away from it, harder the closer it is. Several figures can share one blast.
Made for real production rigs
- Reads Character Creator / iClone, AccuRIG, Mixamo, Rigify deform bones, Unreal and Daz bone names automatically.
- Rigs that come in rotated, at centimetre scale or parented work as they are.
- Fall Speed: Hero Size falls like a full-size person at any scale, or choose True Scale for real physics at the figure's size.
- Set Colliders makes any set piece solid so figures land on tables, rubble or stairs. An invisible floor is added automatically when nothing else is.
- Several ragdolls per shot, each with its own limp frame, baked in one pass.
- Clear puts the original animation back, even after a bake.
Clean results
- Bake writes plain keys into a copy of your action, so you can scrub, retime and edit them like any keyframes. Keys before the limp frame are untouched.
- The physics helpers never show up in renders. Your mesh is never changed.
- Works with any render engine, because the result is keyframes.
Requires Blender 5.0 or newer.