Super Easy Ragdoll

Make It Move Media in Rigging


Which rigs does it work with?

Any armature whose deform bones follow common naming: Character Creator / iClone, AccuRIG, Mixamo, Rigify deform bones, Unreal and Daz. Rigs exported rotated, at centimetre scale or parented work as they are.

Does it work with control rigs like Rigify controls or Auto-Rig Pro?

Not directly in this version. Bake the animation to the deform bones first, then build the ragdoll on those.

Do I need to change my mesh or rig?

No. Your mesh is never edited. Each bone gets one temporary constraint, and Bake or Clear removes it.

Will the physics shapes show up in my render?

No. Every helper the add-on creates is disabled in renders. A live, unbaked ragdoll still renders its fall.

Which render engine do I need?

Any. The result is keyframes, so EEVEE, Cycles and Workbench all work.

My figure is tiny (a 6 inch toy scan). Will it fall too fast?

No. The default Fall Speed, Hero Size, makes it fall like a full-size person whatever its scale. Choose True Scale if you want real physics at the figure's real size.

Can I ragdoll only one arm?

Yes. Set Limp to Left Arm, Right Arm, Both Arms, a leg, the head, the upper body, or Selected Bones. The rest of the body keeps its animation.

Can the character get back up?

Yes. Tick Recover and blend back into the original animation, or into a get-up clip that starts where the figure landed.

Can I have several ragdolls in one shot?

Yes. Each figure gets its own limp frame and trigger, and Bake does them all in one pass.

Can I edit the fall after baking?

Yes. Bake writes ordinary keyframes into a copy of your action, and your original action is kept. Clear brings the original back at any time.

Nothing happens when I press Play.

Click Play Fall instead. Blender's normal playback skips frames in heavy scenes, and rigid bodies freeze when a frame is skipped. Play Fall steps every frame.

The limbs jitter or the figure explodes.

Set Quality to High, raise Joint Friction, or turn off Limbs Collide. For very small figures, keep Fall Speed on Hero Size.

I changed my animation and the ragdoll ignores it.

Click Build Ragdoll again so the physics follows the new animation.

Where do I get help?

Message me through Superhive. I reply within 72 hours.

$24

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Details
Blender Extension Compatible Yes
Published about 1 hour ago
Blender Version 5.0 - 5.3
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL