Super Easy Stop Motion

Make It Move Media in Rigging


Does it change my keyframes?

No. Live stepping is a modifier on top of your keys. Bake Keys and Bake Pose work on a copy of the action by default, and Restore Original Action brings the original back.

Which rigs does it work with?

Any armature. It knows CC/AccuRIG, Mixamo, Rigify, Unreal and Daz bone names. Rigs with other names, creatures and robots get generic toy joints, and Diagnose shows what it found.

Does it work with mocap and NLA strips?

Yes. It steps the actions inside NLA strips, and the holds stay exact on scaled or slowed strips.

What frame rate should I use?

Aim for 10 to 12 poses a second. At 24 fps use 2s. At 30 fps use 3s, or 2s for fast action. At 60 fps set Step to 5.

My rig is driven by IK and constraints. Will it step?

Use Bake Pose. It bakes what you see, then keeps only the holds.

Why did my figure sink into the floor?

Joint limits change the pose, so feet can end up lower. Leave Keep Grounded on, or click Ground Figure Now after you change the animation.

Will grounding make my mocap jittery?

No. It measures how shaky the source feet are and only eases the correction as much as needed. Set Smoothing to 0 if you want exact contact.

Can my character fly, jump or climb stairs?

Yes. Jumps keep their height, flying characters stay at their source height, and stairs and moving platforms are measured every frame.

Why can't I see the flicker?

Play the animation back in Material Preview or Rendered view. Scrubbing and Solid view hide it.

How do I remove everything?

Remove Stop Motion, Clear Toy Joints and Clear Flicker each undo their own part completely.

Can I use it on non-character objects?

Yes. Any animated object can be stepped. Toy Joints and grounding need an armature.

Can I export to Unity or Unreal?

Yes, after Bake Keys or Bake Pose. The result is plain keyframes, so it exports as an FBX animation. Live stepping and flicker are Blender-only.

Does it work in Cycles?

Yes. Stepping, Toy Joints and grounding don't depend on the render engine, and the flicker shows in both EEVEE and Cycles.

How do I get updates?

Install from the zip and accept Superhive as a remote repository. New versions then appear in Edit > Preferences > Get Extensions.

$19

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Details
Blender Extension Compatible Yes
Published about 11 hours ago
Blender Version 5.0 - 5.3
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL