Super Easy Stop Motion

Make It Move Media in Rigging


Make any animated character move like a real action figure, shot on stop motion.

1

Step it

Mocap, keys or NLA onto 2s, 3s or 4s.

2

Toy Joints

Every joint held to what a real figure can do.

3

Keep Grounded

Its feet stay on your set.

Super Easy Stop Motion turns smooth animation into stepped, handmade-looking stop motion, without touching your keys. Stepping is live and non-destructive, so you can switch between 2s, 3s and 4s at any time, then bake to real keys when you're done. Toy Joints adds the part other stepping tools skip: elbows that only hinge, swivel cuts, ratchet clicks and a solid torso, from a modern 6-inch or a vintage 5-point figure. It works on CC/AccuRIG, Mixamo, Rigify, Unreal and Daz rigs, creatures and robots, and Diagnose tells you what it found on yours.

Features

Every pose held

ON 1s, 2s, 3s OR 4s

Every pose held

One click steps every animated channel on the rig, with an Offset to shift where the holds land.

Real action-figure joints

TOY JOINTS

Real action-figure joints

Modern 6-inch and Vintage 5-Point presets limit every joint the way a real figure is built: hinge-only elbows and knees, butterfly shoulders, swivel cuts, a rigid torso and solid hands.

Stays on the floor

KEEP GROUNDED

Stays on the floor

When joint limits change the pose, the figure is put back on the floor, frame by frame. It handles stairs, moving platforms, jumps, lying down and flying characters.

The light flickers like a real shoot

FILM FLICKER

The light flickers like a real shoot

Exposure, lamp power or material brightness changes on every hold, like a real shutter and lights. Every hold is clearly different from the last.

Live or baked

Live stepping adds a modifier you can remove at any time. Bake Keys and Bake Pose write real keys, with Work On A Copy and Restore Original Action as your undo.

Works through NLA

Holds stay exact even on scaled or slowed NLA strips, because stepping is counted in screen frames.

Ratchet Joints

Rotations snap to clicks of a set number of degrees, like a ratcheting figure.

Smooth on shaky mocap

Grounding measures how shaky the source feet are and only eases the correction as much as needed. Clean motion keeps exact contact.

Any rig

CC/AccuRIG, Mixamo, Rigify, Unreal and Daz bone names, plus creatures, robots and rigs with meaningless names.

Diagnose

A plain-language report of what the add-on found: channels, joints, contact parts and the grounding it applied.

How it works

Live (F-Curve modifier)

Apply Stop Motion adds a Stepped modifier to every animated channel. Your keys are untouched; Remove Stop Motion takes it off again.

Bake Keys

Rewrites the keys onto the step grid as real constant keys. Use it when you need plain keys to export or edit.

Bake Pose

Bakes what you see, frame by frame, then thins it to the holds. Use it on rigs driven by constraints or IK.

Toy Joints

Adds Limit Rotation constraints to the rig's deform bones, set from a joint map built from real figure articulation. Controls and IK targets stay free.

Keep Grounded

Builds a contact model from the figure's own meshes, casts down onto your set every frame, and adds the height correction with its own constraint. Your rig's location keys are never changed.

Film Flicker

Keys the scene exposure, each lamp's power, or a brightness node in each material, once per hold. Clear Flicker restores everything exactly.

Requirements

Blender 5.0 or newerEEVEE and CyclesWorks offline

  • Blender 5.0 or newer (tested on 5.0 to 5.3).
  • EEVEE and Cycles. Film Flicker shows in Material Preview, Rendered view and final renders.
  • Any armature with keyframes, NLA strips or constraint-driven controls. Any animated object can be stepped; Toy Joints and grounding need an armature.
  • No network access. The add-on never goes online.

Coming next

ON THE WORKBENCH

Foot lock. Planted feet that don't slide sideways between holds.

Faster Toy Joints. On large scenes.

Owners get every update through Blender's Get Extensions. Want a feature? Message me through Superhive.

More Super Easy add-ons

COLLECT THE SET

Built for 3D-scanned action figures. Works on any rigged character.

Super Easy Ragdoll in action

PHYSICS

Super Easy Ragdoll

One-click ragdolls for any rigged figure. Fall on a hit or a blast, get back up, and bake it all to keyframes.

Pairs with Stop Motion. Bake a fall to keyframes, then step it onto 2s so it looks shot frame by frame.

View add-on →

Super Easy Scene Streamliner in action

VIEWPORT SPEED

Super Easy Scene Streamliner

Low-poly proxies in the viewport, full detail in the render. A 49-figure crowd went from 1.1 to 19.6 FPS.

View add-on →

Super Easy Grab & Release in action

PROPS

Super Easy Grab & Release

Pick up, hand off and throw props with a hand bone. No constraint setup, and every grab stays editable.

View add-on →

Super Easy Face Animation in action

LIP SYNC

Super Easy Face Animation

Drop a voice clip on any rigged character and get a talking, blinking face in one click.

View add-on →

See every Make It Move Media add-on on Superhive →


$19

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Details
Blender Extension Compatible Yes
Published about 10 hours ago
Blender Version 5.0 - 5.3
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL