Surface Chipping — Procedural Shader Mask

P2_limit_sadge in Stone


Why does Factor 0 not restore my original material?
Factor 0 sets the mask output to zero.
Does Surface Chipping change the mesh or create real holes?
The included example uses Bump to change surface shading. It does not remove mesh faces, create through-holes, change the silhouette, or automatically detect edges. Adjust Bump Strength and Distance for the apparent depth.
Does the pattern follow animated objects?
Generated coordinates keep the mask attached during object transforms and normal fixed-topology mesh deformations. Translation, rotation, nonuniform scale, shape keys, armature poses, and Bend were tested in Blender 5.0.1 and 5.2.1. Remeshing or editing texture space can change the mapping.
Does it require UVs, image textures, or an add-on?
No. The mask uses Generated coordinates and procedural nodes. No UV map, image textures, or add-on installation is required to generate this mask.
Is this a complete material or a shader mask?

Surface Chipping is a reusable procedural mask node group. It includes a simple

Suzanne material example with Bump and Roughness connections. You can also add

the mask to your existing materials.

$5

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Extend this product’s Support Period +12 months: 25% of product price

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Details
Published 6 days ago
Blender Version 5.0 - 5.2
Render Engine Used Cycles, Eevee
License Royalty Free