Tagger — Tag & Tidy Your Whole Asset Library

Sýdharth Dhandà in Asset Management


🏷️ Tagger — Tag & Tidy Your Whole Asset Library! 🧹✨

📦➡️🗂️ Own many packs? Own one clean library. In a single pass. 🚀


😩 The problem you already have

You bought the packs. Now you own a mess. 🌪️

  • 🗃️ Many vendors, many different folder mazes

  • 📏 Wrong scales (that barrel is 90 metres tall 😵)

  • 🔤 No shared naming, no way to find the shop you need

  • 🧱 Modular walls and doors buried in with the whole buildings

Tagger fixes all of it — in one pass, inside Blender, 100% on your machine. 🖥️🔒


✨ What Tagger does

🔎 DETECT — Point it at one pack or a whole folder of packs. It knows the vendor (Synty, KitBash3D, Kenney, Quixel…) and what's wrong with that pack for a game engine. 🕵️

📐 NORMALISE — Grounds, centres and auto-fixes units ⚙️. Packs authored in centimetres import 100× too big — Tagger catches it and corrects to real metres. ✅

🧲 SORT / CONSOLIDATE — The magic. 🪄 Say "pull all the Buildings" and Tagger gathers whole buildings from every pack at once into one clean folder. Skips modular parts. Keeps provenance. 🏙️

🧊 OVERVIEW GRID — See everything you own, laid out as a tidy grid with big 3D text labels telling you which group is Buildings, which are Vehicles, which are Props. 🏷️ No OSM. No CityMaker. No worldbuilding knowledge needed. 👀 💡 …then pick a LOOK — one dropdown restyles the whole catalogue: 🩶 Studio Grey (clean clay turntable), ✨ Lit Catalogue (warm gold glowing rims), 🌃 Night City (warm street-lamp glow). Or Flat to keep it fast & honest. Hit “Light it up” to re-dress an existing grid live. 🌟 A screenshot-ready hero render, on a click.

🗂️ MANIFEST + THUMBNAILS — One library_manifest.json with the tag, real-world size, shape and category of every asset, plus a thumbnail contact sheet. Your whole library, catalogued. 📸

🚀 ONE-CLICK EXPORT TO UNREAL / UNITY — Send your tidy library straight into Unreal or Unity: Tagger writes a manifest + a ready importer script (UE Python / Unity C#) that drops every asset into content folders by category, at correct scale, with collision. 🎮 No manual dragging, no re-scaling. Minimum-click, engine-ready.


🧠 Optional: LOCAL AI tagging (no cloud, no ComfyUI!) 🔒

Let a local AI look at each asset and tag it — house 🏠, car 🚗, tree 🌳, animal 🐾, weapon ⚔️ — running entirely on your PC. No account. No subscription. No data ever leaves your machine. 🙅‍♂️☁️

  • ⚡ Fast tier (CLIP) — bulk-tags your whole library in seconds each.

  • 🧩 Smart tier (describe & tag) — describes the tricky ones in words, then tags them (shop vs house, van vs truck).

  • ✅ Every AI tag is a draft you confirm — nothing applied blindly.

🔐 "It runs offline, on your own hardware" isn't just a feature — it's the whole point.


🧱 Then… build a city with it! 🏙️

Tagger is Step 0 of the Speaking Pictures pipeline. 🪜 Once your library is tagged, CityMaker reads it directly and furnishes a whole generated city from YOUR assets, at correct real-world scale. 🌆

👉 Tag once in Tagger → populate forever in CityMaker. Never organise your library twice. 🔁


💸 Choose your tier

⚠️ Set your own prices in the Superhive editor — placeholders below.

Tier Price What you get
🏷️ Tagger $ Detect · Normalise · Auto-units · Sort/Consolidate · Overview Grid + Look templates · Manifest · Thumbnails. The whole organiser.
✨ Tagger + AI $$ Everything above + local AI identify. No cloud, ever. (Coming Soon)
🏛️ Tagger Studio sold separately The full studio pipeline — bundled with CityMaker for end-to-end library → city. 🌇

(One-time purchase. Add AI when you want smarter tagging. Go Studio when you're building whole worlds.) 🎬


✅ What's included

  • 🧩 The Tagger Blender add-on (4.2+), one-click install

  • 📖 Full documentation manual

  • 🎮 the Unreal + Unity importer scripts

  • 🔓 Open-source — GPL-3.0 licensed

🖥️ Requirements

  • 🎨 Blender 4.2 or newer (Windows / macOS / Linux)

  • 📁 Assets in FBX · OBJ · GLB/GLTF · USD

  • 🌐 No internet required — Tagger runs fully offline

  • 🧠 (AI tier only) a one-time local model download (~1 GB), then offline forever


🎯 Who it's for

🕹️ Game devs · 🎬 virtual production · 🏗️ environment artists · 🧑‍🎨 anyone drowning in asset packs.

🏷️ Stop hoarding packs. Start owning a library. Get Tagger now. ⬇️

Non-destructive · deterministic · local-first — from Speaking Pictures Entertainment. 🎞️


  • For Indie / Solo Developers

    $5 $9.99
  • Studio Variation - Upto 10 Employees

    $10 $19.99
$5

Have questions about this product?
Login to message

Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 3 months ago
Blender Version 4.2 - 5.1
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL