📦➡️🗂️ Own many packs? Own one clean library. In a single pass. 🚀
😩 The problem you already have
You bought the packs. Now you own a mess. 🌪️
🗃️ Many vendors, many different folder mazes
📏 Wrong scales (that barrel is 90 metres tall 😵)
🔤 No shared naming, no way to find the shop you need
🧱 Modular walls and doors buried in with the whole buildings
Tagger fixes all of it — in one pass, inside Blender, 100% on your machine. 🖥️🔒
✨ What Tagger does
🔎 DETECT — Point it at one pack or a whole folder of packs. It knows the vendor (Synty, KitBash3D, Kenney, Quixel…) and what's wrong with that pack for a game engine. 🕵️
📐 NORMALISE — Grounds, centres and auto-fixes units ⚙️. Packs authored in centimetres import 100× too big — Tagger catches it and corrects to real metres. ✅
🧲 SORT / CONSOLIDATE — The magic. 🪄 Say "pull all the Buildings" and Tagger gathers whole buildings from every pack at once into one clean folder. Skips modular parts. Keeps provenance. 🏙️
🧊 OVERVIEW GRID — See everything you own, laid out as a tidy grid with big 3D text labels telling you which group is Buildings, which are Vehicles, which are Props. 🏷️ No OSM. No CityMaker. No worldbuilding knowledge needed. 👀 💡 …then pick a LOOK — one dropdown restyles the whole catalogue: 🩶 Studio Grey (clean clay turntable), ✨ Lit Catalogue (warm gold glowing rims), 🌃 Night City (warm street-lamp glow). Or Flat to keep it fast & honest. Hit “Light it up” to re-dress an existing grid live. 🌟 A screenshot-ready hero render, on a click.
🗂️ MANIFEST + THUMBNAILS — One library_manifest.json with the tag, real-world size, shape and category of every asset, plus a thumbnail contact sheet. Your whole library, catalogued. 📸
🚀 ONE-CLICK EXPORT TO UNREAL / UNITY — Send your tidy library straight into Unreal or Unity: Tagger writes a manifest + a ready importer script (UE Python / Unity C#) that drops every asset into content folders by category, at correct scale, with collision. 🎮 No manual dragging, no re-scaling. Minimum-click, engine-ready.
🧠 Optional: LOCAL AI tagging (no cloud, no ComfyUI!) 🔒
Let a local AI look at each asset and tag it — house 🏠, car 🚗, tree 🌳, animal 🐾, weapon ⚔️ — running entirely on your PC. No account. No subscription. No data ever leaves your machine. 🙅♂️☁️
⚡ Fast tier (CLIP) — bulk-tags your whole library in seconds each.
🧩 Smart tier (describe & tag) — describes the tricky ones in words, then tags them (shop vs house, van vs truck).
✅ Every AI tag is a draft you confirm — nothing applied blindly.
🔐 "It runs offline, on your own hardware" isn't just a feature — it's the whole point.
🧱 Then… build a city with it! 🏙️
Tagger is Step 0 of the Speaking Pictures pipeline. 🪜 Once your library is tagged, CityMaker reads it directly and furnishes a whole generated city from YOUR assets, at correct real-world scale. 🌆
👉 Tag once in Tagger → populate forever in CityMaker. Never organise your library twice. 🔁
💸 Choose your tier
⚠️ Set your own prices in the Superhive editor — placeholders below.
| Tier | Price | What you get |
|---|---|---|
| 🏷️ Tagger | $ | Detect · Normalise · Auto-units · Sort/Consolidate · Overview Grid + Look templates · Manifest · Thumbnails. The whole organiser. |
| ✨ Tagger + AI | $$ | Everything above + local AI identify. No cloud, ever. (Coming Soon) |
| 🏛️ Tagger Studio | sold separately | The full studio pipeline — bundled with CityMaker for end-to-end library → city. 🌇 |
(One-time purchase. Add AI when you want smarter tagging. Go Studio when you're building whole worlds.) 🎬
✅ What's included
🧩 The Tagger Blender add-on (4.2+), one-click install
📖 Full documentation manual
🎮 the Unreal + Unity importer scripts
🔓 Open-source — GPL-3.0 licensed
🖥️ Requirements
🎨 Blender 4.2 or newer (Windows / macOS / Linux)
📁 Assets in FBX · OBJ · GLB/GLTF · USD
🌐 No internet required — Tagger runs fully offline
🧠 (AI tier only) a one-time local model download (~1 GB), then offline forever
🎯 Who it's for
🕹️ Game devs · 🎬 virtual production · 🏗️ environment artists · 🧑🎨 anyone drowning in asset packs.
🏷️ Stop hoarding packs. Start owning a library. Get Tagger now. ⬇️
Non-destructive · deterministic · local-first — from Speaking Pictures Entertainment.