Texture Channels
Does it require a subscription or external service?
The addon runs locally and does not require an online processing service. The suggested product variation is a single purchase.
Is the interface English?
Yes. Node names, panels, menus, tooltips, viewer overlays and addon error messages are in English. Existing projects and recipes keep their saved data and custom labels.
Does it work with procedural shader graphs or UDIM?
No. It processes static single-layer image textures with the included channel nodes.
Can I save HDR?
Use 16- or 32-bit OpenEXR. PNG and TIFF use integer output and clip to the 0 to 1 range.
Can I pack alpha as data?
Yes. Channels remain independent, including RGB under zero alpha. Use a data-oriented workflow and verify how the destination application interprets the file.
Can I convert roughness to smoothness?
Yes. Route the roughness scalar through Invert, which computes 1 minus the value, then connect it to the required output channel
Does selecting a different node change what is exported?
No. Export and generation use Texture Output; node inspection affects the viewer.
Does this change my source textures?
No. Processing generates a result without rewriting source pixels or external source files.
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