Texture Layer Manager
Does it render in EEVEE Next?
Cycles renders every material in full. EEVEE Next handles most stacks, with three known limits: heavy emissive stacks (layers routed to Emission) can exceed EEVEE’s shader-complexity limit and fall back to flat grey; real geometric displacement is Cycles-only — EEVEE shows it as bump; volume absorption and scatter render fully in Cycles only. The workaround is the same for all three: render in Cycles, or bake the material to textures — baked maps render identically in every engine.
Which Blender versions are supported?
Built and tested on Blender 5.x.
Do my materials still work without the addon?
Yes. A TLM stack can be converted into standard Blender nodes, so the final shader isn’t trapped in a proprietary container — the .blend keeps rendering normally even if the addon isn’t installed.