Texture Layer Manager - Substance-Style Material Stack & Orm Baker
TEXTURE LAYER MANAGER - CHANGELOG
==================================
1.0.3 (October 2026) - main-line feature port
- The Pixelate control returns to the Image Mapping section (paint and
fill layers): a toggle plus the Cells count (default 32). It
quantises the layer image into a grid of flat-colour cells for
LED-matrix, pixel-art and mosaic looks. The node chain and the preset
fields were already in the builds; the control had been dropped in an
earlier cleanup, leaving the feature unreachable from the UI.
- Masks stored as off stay off across preset and .tlm loads. Files
carrying a dormant non-IMAGE mask source (Pointiness is the default
for slot B) used to come back with that mask silently enabled; the
panel still auto-enables a mask when its source is picked by hand.
- The Holo Card preset now packs the main-line showcase card artwork
(1024px demo image) and stores its secondary mask off, matching the
main-line hero preset. The 5-pattern foil menu is unchanged.
- README install steps still referenced the 1.0.0 package; they now
point at this build.
1.0.2 (October 2026) - bug-fix batch 2
- Add Layer / Add Group reported the wrong layer name whenever the new
layer had to be moved into place (e.g. "Added adjustment layer
'Fill'"): the operators now read the name before the collection
reshuffle.
- Per-layer keyframes now follow their layer when the stack changes.
Adding, removing, moving or duplicating layers (and adding a group)
rewrites the keyframe paths to the layer's new position; previously
the animation silently re-targeted whichever layer landed in the old
index. Duplicated layers do not inherit the source's animation.
- Bake Smart Mask (AO) honours the Distance and Samples fields of the
dialog now. The bake used to evaluate the scene AO pass and ignore
both, producing a distance-independent mask; AO masks now match the
live AO source and change with Distance.
- Emission no longer applies the layer opacity twice: the material
emission strength was multiplied by opacity although the emission
colour already carries it, so a 50%-opacity emission rendered at 25%
brightness. Emissive materials under reduced opacity now render
brighter (visible change; up to 2x at 50% opacity).
- Preset Delete / Apply / Rename sanitise the preset name before
touching the filesystem: names containing ".." could previously read,
rename or delete .tlm files outside the preset folder. Rename also
reads and writes with explicit UTF-8 encoding.
- Baked smart-mask images, PBR channel images and Channel Pack outputs
always carry a fake user now, so they survive a .blend save/reload
even with auto-composite disabled (the Channel Pack result used to be
dropped on reload).
- Bake PBR no longer writes intermediate "{prefix}__tmp_*" files next
to the exported maps: temporary channels are baked in memory for the
pack helpers, and the "Baked N maps" report counts only the files
actually written.
- Add/Remove Channel Image now refuse Editable-mode materials, like
every other stack operator (they used to mutate the layer stack while
the hand-edited node tree was protected from rebuilds).
1.0.1 (October 2026) - bug-fix batch
- Duplicate Layer now produces a truly independent copy: owned images
(base, mask A/B, per-channel) and extra ColorRamp stops are copied
with their pixels, so editing the duplicate never bleeds into the
source (previously both layers shared the same image datablocks).
- Bake Smart Mask now evaluates the generator signal through a
dedicated active output instead of the material albedo (masks used
to bake the composite colour and looked flat/wrong). Facing, Height
and Curvature got their documented semantics: view factor,
bbox-normalized height, bipolar pointiness with Ridge/Valley.
- Add Layer Mask: the fresh white mask is no longer wiped to black by
the rebuild that follows in the default auto-composite flow.
- Color Balance midtone Gamma is now applied per RGB channel; before,
the three sliders were averaged into a single exponent (one
luminance shift instead of per-channel grading).
- Masks, opacity and fresnel now gate the per-layer displacement
height: a fully masked or semi-transparent displacement layer
pushes less (or no) geometry instead of the raw pattern being
summed. Masked displacement layers render lower than before.
- base_color bottom-layer baseline is white everywhere now - at the
root, inside groups and for Reference layers. Masked bottoms in
groups used to blend against mid-gray and masked Reference bottoms
against black, so those cases render differently (and match the
root behaviour) after this fix. Emission bottoms stay black.
- Triplanar projection now also applies to bump, displacement, height
blend and reference scalars; the Fac path used to ignore the
toggle, so those channels showed a single-projection pattern while
the visible colour was triplanar.
- Presets and .tlm exports share one file format and one serializer.
Saved presets store the material name plus the full material_props
block (IOR, volume, emission output, displacement...), locked
layers round-trip, and an exported .tlm can be applied directly as
a preset with its material settings intact. Import resets
material-level settings before applying, so stale flags no longer
leak from the previous material.
- depsgraph Sun handler resolves the Sun once and caches the datablock
reference instead of scanning the whole scene on every update
(~590 us -> ~3 us per call on a 3000-object scene) and skips the
work entirely when no light-based mask nodes exist. Also fixes the
Vector Math node id used by the NDOTL mask.
- Housekeeping: removed unconditional debug prints and the unused
light-tint layer properties; fixed mis-encoded source comments.
Note: Blender 5.1 has a pre-existing crash instability in node-tree
updates (access violation in get_tree_zones) that can abort a session
on node-tree-mutating operators. It reproduces with and without this
addon, was present in 1.0.0, and is unrelated to the fixes above.
Discover more products like this
toon shader pbr baker Texture Painting edge wear layer stack material painter shader nodes orm bake procedural materials triplanar smart materials material-generator weathering stylized substance