Windows & Doors Generator – Gründerzeit, Jugendstil & Modern (Geometry Nodes)
4.2 LTS and newer; tested on 4.2.23, 4.5.14 and 5.2.1 with identical vertex, face and triangle counts (86 cases each).
Standard shader nodes (glass uses transmission), but only Cycles was checked.
Yes: switch Wall off and use the Opening Cutter output in a Mesh Boolean (Difference, Exact). The README section 'Cut the openings into your own wall' has the three steps; gallery image 12 shows the result.
No. They are optional and sold separately. Parts = Walls Only goes into Worn Walls (tested); both products append into one file without name clashes (tested).
Yes: eight material inputs; the interior material reads the per-window attribute wd_rand.
The style is global per object. Use several objects (for example Gründerzeit windows on the upper rows and a Jugendstil entrance door), set the same Column Spacing and Row Spacing and the wall cells meet.
No; apply the modifier and decimate. A default window with its wall cell is about 332 triangles realized; a 4 x 3 grid about 3,984.
Yes, in any number of projects. You may not resell or redistribute the asset itself. Personal = one person, Studio = one company up to 10 people.
Discover more products like this
Art Nouveau windows-and-doors geometry nodes shutters jugendstil door window architecture procedural facade altbau gruenderzeit