Windows & Doors Generator – Gründerzeit, Jugendstil & Modern (Geometry Nodes)

Tidebone Studio in Procedural Generators


Which Blender versions?

4.2 LTS and newer; tested on 4.2.23, 4.5.14 and 5.2.1 with identical vertex, face and triangle counts (86 cases each).

Does it work in EEVEE?

Standard shader nodes (glass uses transmission), but only Cycles was checked.

Can I put the windows into my own wall?

Yes: switch Wall off and use the Opening Cutter output in a Mesh Boolean (Difference, Exact). The README section 'Cut the openings into your own wall' has the three steps; gallery image 12 shows the result.

Do I need Altbau Facade or Worn Walls?

No. They are optional and sold separately. Parts = Walls Only goes into Worn Walls (tested); both products append into one file without name clashes (tested).

Can I use my own materials?

Yes: eight material inputs; the interior material reads the per-window attribute wd_rand.

Can I mix styles?

The style is global per object. Use several objects (for example Gründerzeit windows on the upper rows and a Jugendstil entrance door), set the same Column Spacing and Row Spacing and the wall cells meet.

Is it game-ready?

No; apply the modifier and decimate. A default window with its wall cell is about 332 triangles realized; a 4 x 3 grid about 3,984.

Can I use it commercially?

Yes, in any number of projects. You may not resell or redistribute the asset itself. Personal = one person, Studio = one company up to 10 people.

  • One person, unlimited personal and commercial projects.

    $12
  • One company or team, up to 10 people, unlimited personal and commercial projects.

    $24
$12

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Details
Published about 21 hours ago
Blender Version 4.2 - 5.2
Render Engine Used Cycles
License Royalty Free