Tile Generator

Point it at one tile. Get the whole terrain.

Give it your starting tile, the 0,0 origin, and Tile Generator reads the filename and pulls in the whole grid for you. It builds the displaced geometry and a full PBR material, then bakes print-ready STL tiles on demand. No manual node setups, no repetitive busywork.

Blender 4.4 to 5.1 Cycles and Eevee One-time purchase GPL licensed

Who it is for

If you work with heightmaps, from Gaea, World Machine, or real-world elevation data, you know the routine. Every tile means the same manual setup: subdivide a plane, wire a displacement modifier, build a material node by node, then repeat it for every tile in the grid. It is slow, it is repetitive, and it is the boring part of terrain work.

Tile Generator is built for terrain and environment artists, and for tabletop and 3D-printing hobbyists, who want that work done for them. Point it at one tile and it handles the geometry, the materials, and the layout across the whole grid, so you spend your time on the scene instead of the busywork.

Overview

Before
Generated tile grid before assembly
After
Assembled seamless terrain

Point at the origin tile. The full grid is found, generated, and laid out automatically.

Workflows

Render

Subdivided, displaced tiles with a full PBR material assembled automatically from your maps. Every map slot is optional, so an empty slot is simply skipped.

Rendered terrain with materials
3D printing

Displacement baked into solid, watertight geometry and exported as one STL per tile. Built for tabletop terrain, dioramas and scale models.

STL tile for 3D printing

Features

Universal tile naming
Point at the 0,0 origin tile and it reads the filename numbering to find every other tile. Works with Gaea, generic, and row and column naming.
Live material control
Base color, roughness, metallic, normal strength and emission on sliders, with auto refresh applying changes across every tile at once.
Triangle estimate
See the per-tile and total triangle count before you generate, so a heavy grid never catches you off guard.
Correct PBR by default
Roughness, metallic and normal maps are assigned non-color data automatically, so your materials render the way they should.

Supported maps

All optional

Albedo Base color of the surface
Ambient occlusion Multiplied into the base color
Roughness Optional one-click invert for smoothness maps
Metallic Greyscale metallic input
Normal Tangent space, with adjustable strength
Emission Color map plus a strength slider

Inside the add-on

The panel
Tile Generator panel
Print ready
Solid STL tile ready to print

Compatibility

Blender 4.4 to 5.1, with legacy install back to 4.0
Render engines: Cycles and Eevee
License: GPL-3.0-or-later

$14.99

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Details
Blender Extension Compatible Yes
Published 3 months ago
Blender Version 4.4 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL