Tiling Tools — 161 Shader Nodes: Tile Patterns, Fractals & SDF Shapes

blueish in Ornaments


Install

  1. Unzip Tiling_Tools_Blender5.2.zip anywhere.
  2. Edit > Preferences > File Paths > Asset Libraries > +, and pick the Tiling_Tools folder.
  3. In the Shader Editor, open the Asset Browser (or Add menu > your library) and drag nodes into any material.

Or open Tiling_Tools.blend and append the node groups you need (File > Append > NodeTree).

Using a tile

  • Plug a UV or any vector into the UV input. Scale and Seed are on most tiles.
  • The first output is a height gradient: feed it into a Bump node or a displacement.
  • Mask separates tiles from grout; Random gives each tile its own colour to drive base colour, roughness or a palette.
  • Fractals and SDF shapes take a Coordinate vector; use the SDF Viewer node to turn a shape's SDF into outlines and rings.

Catalogs

Tile/Patterns (41), Tile/Tools (5), Fractal (15), Shape (51 incl. SDF Viewer), Texture (12), Image (10), Utility (27).

$15

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Details
Published about 1 hour ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
License Royalty Free