Tiling Tools — 161 Shader Nodes: Tile Patterns, Fractals & SDF Shapes
Does it work in Cycles and Eevee?
Yes. Everything is plain shader nodes, so it works in both engines and needs no add-on.
How do I use a tile in my material?
Feed a UV (or any vector) into the node, then use its gradient output as a bump or displacement height, Mask for mixing, and Random for per-tile colour or roughness variation.