| 🧹 Purge Unused Materials |
Deletes all materials, textures, and other data blocks that are no longer used in the scene. |
| 🔁 Remove Material Copies |
Automatically merges duplicated materials (like “Material.001”, “Material.002”) into a single instance. |
| 🧱 Remove BSDF Nodes |
Deletes unnecessary nodes connected to the Principled BSDF (except Base Color). Keeps your node tree clean. |
| 🧩 Remove Duplicate Material Slots |
Cleans up any duplicate material slots applied to a mesh and consolidates them (now works on Multiple Objects Selected) |
| 📋 Copy Texture Name |
Copies the active image texture name (without extension) to clipboard and automatically renames your material to match. |
| 🖼️ Add Texture Node + Picker |
Adds a new image texture node to the active material, links it to Base Color, and opens the file picker to load an image. |
| 🔢 Material Slot Counter |
Displays how many material slots the selected mesh currently uses. |