Traverse - Concert Stage & Lighting Builder

Achat in Rendering


Traverse builds a concert stage from one sidebar tab: truss, LED walls that play your footage, moving lights with gobos, haze and a crowd. Bake your track's BPM and the whole rig pulses, chases and strobes on the beat. Every setting stays live.

A concert stage built with Traverse, rendered in Cycles

6 builders in one tab·LED walls up to 96 x 96 cabinets·Up to 100 fixtures per rig, 8 gobos·Pulse, Chase and Strobe at any BPM·EEVEE and Cycles·Blender 5.0 and newer

How it works

Five steps, top to bottom in the Traverse tab of the 3D Viewport sidebar.

Add an LED wall, load your footage

Step 1

Add an LED wall, load your footage

Add LED Wall builds a cabinet wall at the 3D cursor. Type the columns and rows, press Load Media, and your movie or image loops across the cabinets with a real pixel grid.

Add a truss, hang a light rig

Step 2

Add a truss, hang a light rig

Add Truss and set its length. With the truss selected, Add Light Rig clamps the fixtures underneath, evenly spaced and all aimed at one target.

Drop a crowd on the floor

Step 3

Drop a crowd on the floor

Select a floor mesh and click Add Crowd. Everyone faces the stage, and the panel counts the heads as you change the density.

Bake your BPM, press play

Step 4

Bake your BPM, press play

Select the light rig and the LED wall, click Bake BPM and type your tempo. The lights pulse, chase or strobe, the wall pulses, all as plain keyframes.

Change anything, it stays live

Step 5

Change anything, it stays live

Curve the wall, stretch the truss, move the target: the stage follows while you drag. Lights on a truss re-space when its length changes.

Three beat effects

Bake one, or switch bar by bar. Every rig keeps Pulse, Chase and Strobe as sliders you can key or drive.

Pulse

Pulse

Lights, lenses and LED wall flash on the beat and fade.

Chase

Chase

A highlight runs across the fixtures, one sweep per bar.

Strobe

Strobe

A hard burst of flicker on every beat.

Every builder, live

Each button builds a rig you keep editing, and the pieces fit each other.

LED walls that play your footage

LED walls that play your footage

Set columns, rows and curve, load a movie or an image, and it loops across the cabinets. Pixel pitch draws a real LED grid, so close-ups read as a screen, not a plane.

  • Up to 96 x 96 cabinets, curved up to 300°
  • Pixel pitch from 0.8 to 50 mm
  • MP4, MOV, AVI, MKV, WebM, MPG, PNG, JPG and EXR

Truss, straight or along any curve

Drag the length and any light rig on it re-spaces, or give it a curve to follow. Corner blocks included.

  • Zig-Zag, X-Brace or Chords Only
  • Steel or black finish
  • Bay length, size and radii
Truss, straight or along any curve
One target. Every head follows.

One target. Every head follows.

Every fixture in a rig aims at one empty. Drag it or animate it, and the whole rig sweeps together.

  • Moving Head Spot or Wash Par, up to 100 per rig
  • Beam angle, edge softness, colour, watts
  • 8 gobos to throw patterns on the floor

A crowd that faces the stage

Scatter an audience on any floor mesh. Everyone turns toward a focus empty, with as much jitter as you like.

  • Density, scale and colour variation
  • Exclusion clears a hole around a FOH tower
  • Your own figures, stood upright for you
A crowd that faces the stage

Ready for production

Renders without Traverse

The stage is plain Blender data with the gobos packed, so it renders on any computer or farm.

Haze, from subtle to arena

One click adds a haze box sized to your stage: Subtle, Club or Arena. Previz Mode keeps playback fast.

Follows a real track

Point Audio Trigger or any audio add-on at a rig's Pulse to hit every beat of the song.

Traverse or stock Blender

Everything here can be built by hand. Traverse is the part where it takes minutes, stays editable and moves on the beat.

Task Stock Blender With Traverse
A stage truss Model the tubes and braces, rebuild for every length Add Truss, drag Length, or follow a curve
An LED wall that plays video Model the cabinets, UV the wall, loop the movie, fake the pixels Add LED Wall, Load Media
Aim twelve moving heads A tracking constraint per head, one by one One target aims the whole rig
Visible beams Build a volume, size it, tune it Add Haze, three presets
An audience A scatter setup, then turn everyone toward the stage Add Crowd on any floor
Lights on the beat Keyframe every beat, or write drivers Bake BPM on every selected rig
DMX fixtures and console playback Pair Blender with BlenderDMX Not this: Traverse builds design and previz stages

Details

Blender 5.0 and newer, tested on 5.2 LTS
Render engines EEVEE and Cycles
Systems Windows, macOS, Linux
Install Drag the .zip into Blender (extension)
Updates Every update is free
Licence GPL, source included
Support [email protected]

$29

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL