Tuftwork (Beta): Hair Cards for Blender
Blender 5.2 or newer. The same ZIP works on Windows and Mac.
No, it is the same build. Discord members get it free with the code in #beta-start-here, and it lands in their Superhive library. Buying it here supports development and guarantees you the final release and every 1.x update.
No. You draw the lines, regions and volumes, and Tuftwork builds the cards from them. The Hairstyle Library holds starter hairstyles you can load and change.
Yes. Select the mesh in Object Mode and press Use Selected under Start Here > Head & Hairline. Give it a vertex group named ScalpCoverage, or draw a hairline, so Tuftwork knows where hair can grow.
The EEVEE preview is approximate. Export gives you FBX and GLB meshes with named colour, opacity and normal maps; final shaders, look and performance are set in your engine. There is no Unreal or Unity adapter yet, and no rigging, physics or LODs in this release.
No. The public beta has no account or networking and records no usage data.
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