Tuftwork (Beta): Hair Cards for Blender
Fade fix: removed an unused shader setting that could cause a "uniform triangleCount not found" error on OpenGL when creating or previewing a Fade. Fade controls and card generation are unchanged.
Ribbon outlines: HS Outline is now on by default. Scenes that saved their own setting keep it.
Painted hair exports at a sensible size: each look now exports at most three colour maps (its own, fully Primary and fully Secondary), so a painted beard no longer takes 15 minutes and several gigabytes. Applies to the FBX and GLB Hairstyle export, Push to Godot and the Godot Card Package.
Fades and Afros keep their colours in FBX and GLB: each fade card and Afro curl cluster wears its look's Primary or Secondary map, and the fade shell bakes its painted patches into its own map.
Fixes: Fades build again when Blender has no graphics context, and updating the add-on inside a running Blender now refreshes every module.
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