Tuftwork (Beta): Hair Cards for Blender

Ispyr Games in Modeling


Hair cards are tough work.

Draw them on the head.

I've made characters for 20 years, and hair is still the part I see artists dread most: hundreds of cards, placed, layered and fixed by hand. Tuftwork gives hair cards their own workspace inside Blender.

You draw the hair on the head, Tuftwork builds the cards, and every card stays yours to edit.

Public beta: free on Discord, $15 here

Tuftwork is a public beta, and it's free for everyone in the Ispyr Games Discord: join here, grab the free code in #beta-start-here, and it lands in your Superhive library like any other purchase.

Buying it here at $15 supports development and guarantees you the final release and every 1.x update. It's the same build either way.

01

Draw it on the head

Drag strips and regions right on the head. Tuftwork lays the cards inside your hairline.

02

Fades and Afros

Draw a fade down to stubble and cut designs into it. Shape an Afro and get curls built to fit.

03

Every card stays yours

Comb, light and export real cards. Nothing is locked behind a generator.

What you'll use every day

Drawing hair strips on a head in Tuftwork

Strips

Drag on the head to lay a card. Lift it into a fence at the hairline, or press P to pin it flat and lay strips back over the head.

A drawn fade with a razor-cut design in Tuftwork

Fades and the Razor

Draw the top line and the skin edge, and the fade blends down to stubble. Cut barber designs into it with the Razor.

Shaping an Afro with cage handles in Tuftwork

Afro shaping

Shape the volume with handles on the head. Round or High Top, with curl, density and detail on graphs.

Strips, a fade, a razor design, an Afro cage and fitted curls in Tuftwork

One workflow, on the head

Strips, a fade with a razor design, an Afro shaped with the cage, then press Enter and the curls are built to fit.

A side-parted bob made with Tuftwork on a scanned head

Comb, look and light

Comb, Gravity and Part on your cards, starter looks and the hair atlas, then Render Previz lighting to judge it as you work.

The Tuftwork Hairstyle Library

Start from a style

A Hairstyle Library of starter styles to load and change, plus your own saved hairstyles.

The full toolkit

Everything Tuftwork adds, grouped by how you work.

Draw on the head

  • Strips: drag to lay a card, lift it into a fence, or press P to pin it flat.
  • Short Hair regions: a start line and an end line fill the region with layered cards.
  • Hairline: draw where hair may grow, or keep the head's own.

Fades and stubble

  • Draw the top line and the skin edge for a fade that blends to stubble.
  • Transition, length and density on graphs instead of number fields.
  • Razor designs, or a Stubble cap.

Afros

  • Cage handles on the head, then Enter bakes curl maps and builds fitted cards.
  • Round or High Top, with curl, density and detail on graphs.
  • Paint coverage to thin or restore hair.

Facial hair and long hair

  • Beards, moustaches, brows and lashes as combable cards, with the skin under them baked at the end.
  • Symmetry: draw one side, the other follows.
  • Ponytails, pigtails and buns gathered at a tie.

Comb, look and light

  • Comb, Gravity and Part on your cards.
  • Hair Look: starter looks, colour and the hair atlas.
  • Render Previz: EEVEE Beauty lighting and HDRIs.

Take it to your game

  • Export Hairstyle writes FBX, GLB or both.
  • A textures folder of named colour, opacity and normal maps comes with it.
  • No Unreal or Unity adapter yet; FBX and GLB are standard formats.

Honest boundaries (beta)

  • Save often. Undo and Redo across every tool, and save and reopen, are still being checked in live testing.
  • No rigging, physics or LODs yet.
  • The EEVEE preview is close, not final. Your engine sets the final shader and look.
  • An Afro must have its curls baked before export. Tuftwork lives in its own workspace; Alt navigation applies there only.
  • Blender 5.2 or newer. Windows and tablet input have had less testing so far.
  • No account, networking or usage data: Tuftwork sends nothing anywhere. Licensed under GPL-3.0-or-later.

Help and community

Discord

The free beta, bug reports, ideas and release updates live in the Tuftwork Beta channels.

Join the Ispyr Games Discord

Built-in guide

Tutorial Mode captions name each tool as you use it. Help > Open Manual opens the offline guide.

Reporting a bug

One bug per post in #bug-reports: what you did, what happened, your Blender, OS and Tuftwork versions, and your panel_errors.log (its path is in Tuftwork's entry under Edit > Preferences > Add-ons).

Install

Edit > Preferences > Get Extensions, menu at the top right, Install from Disk, pick the ZIP (leave it zipped). Then 3D View header: 3D Toolbox > Tuftwork.

Made by Tito Belgrave at Ispyr Games. Demo head: 3D Scan Store (3dscanstore.com), used with permission; it is not included with Tuftwork.


$15

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 5 hours ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Eevee
License GPL