TypeSmith - Game-Ready 3D Text, Signs & Surface Lettering

KacaDev in Modeling


Can I use my own fonts?

Yes. Pick any installed font from the searchable list, or point it at a .ttf, .otf or .ttc file. Japanese characters your font doesn't have fall back to the bundled Japanese font.

Can I keep editing after the mesh is made?

Yes. The text stays live and every setting is saved in the .blend. Click Bake to Mesh when you want an ordinary mesh to edit by hand.

Will the meshes work in Unreal, Unity or Godot?

Yes. They are closed, clean meshes with UVs and material slots. The collision naming (UCX_) and the export button are set up for Unreal. The LODs and the mesh itself work in any engine that imports FBX.

How do I keep the triangle count down?

Lower Detail, turn off Back Face for letters against a wall, use fewer bevel segments, or switch Fill to N-gons. The panel shows the triangle count live.

Can I engrave text into a curved surface?

Yes. Use Place on Surface and pick Engrave, with Wrap set to Cylinder for barrels, pillars and cans. The cut is a live boolean, so you can still edit the text, and Apply to Surface makes it permanent.

Does it do vertical Japanese text?

Yes. Set Direction to Vertical. Punctuation, the long vowel mark and short numbers are handled automatically.

What happens if I open the .blend on a computer without the font?

The mesh stays exactly as it is. If you change a setting there, TypeSmith rebuilds with the bundled font and shows a warning.

Which Blender versions are supported?

Blender 4.2 and newer. Tested on 4.2, 5.1 and 5.2.

$4.99

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 4.2 - 5.2
Extension Type Add-on
License GPL