Virtual Render - Render Simulator

3DVision in Simulations & Effects


GEOMETRY NODES ASSET FOR BLENDER

Virtual Render

Simulate a render in progress, live in your scene. A complete render simulation, fully animatable and art-directable.

Render and Versus modes8 preview modes5 tile stylesCycles and EEVEEBlender 5.2+

Built for content creators

Tiles progressively reveal your real render on top of a viewport-style preview, exactly like the Blender render window, but directly in your camera view.

Ideal for YouTube intros, tutorials, making-of videos, portfolio breakdowns, product presentations and social media content. One modifier, one value to animate, and your render comes to life.

Key features

Two simulation modes

Render simulates a tile-by-tile render with title, progress bar and percentage. Versus displays a render vs viewport split screen with adjustable angle, soft edge and labels that follow the split line.

Eight preview modes

Solid, Random, Wireframe, X-Ray, Normal, Depth, Toon and Matcap. Shading follows your scene light, with cast shadows, ambient occlusion and outlines.

Advanced tile system

Free grid size, center spiral, rows or random order, multi-thread simulation with per-tile time variation, fade-in and flash on finished tiles.

Production friendly

Separate level of detail for the viewport and the final render, automatic camera alignment, perspective and orthographic support, and computations limited to the active mode.

Eight preview modes

Choose how unrendered areas are displayed.

Solid

Solid

Random

Random

Wireframe

Wireframe

X-Ray

X-Ray

Normal

Normal

Depth

Depth

Toon

Toon

Matcap

Matcap

Five tile styles

Customize how the active tiles look while rendering.

Corners

Corners

Frame

Frame

Marching Ants

Marching Ants

Scanline

Scanline

Noise

Noise

Everything you can control

Information overlay

Title, progress bar, percentage, units and decimals. Custom font, colors, rounding, size, angle and position.

Lighting and shadows

Any scene light in Direction or Position mode, shadow strength and color, ambient occlusion, outline strength and color.

Preview look

Base color, background color with optional gradient, brightness and a pixel-style look controlled by the level of detail.

Clean interface

Every option is organized in collapsible panels with tooltips. No node editing is required.

Get started in four steps

1

Add V-Render from the Asset Browser

Add the Virtual Render file to an asset library, then drag V-Render from the Asset Browser into your scene.

2

Assign your scene

In the Preview panel, select the collection containing your objects.

3

Animate Progress

Keyframe Progress from 0 to 1 over the duration of your shot.

4

Render

Preview it live in the camera view, then render your animation with Cycles or EEVEE.

Specifications

Blender version 5.2 or newer
Render engines Cycles, EEVEE
Technology Geometry Nodes, no add-on installation required
Delivery Asset Browser ready .blend file
Cameras Perspective and orthographic, shift and clip start supported

Good to know

The preview is computed from geometry: it shows object shapes and per-object colors, not material textures. Camera Depth of Field is not supported, disable it while using Virtual Render. Shadows are cast by a single selected light.

Questions or suggestions? Use the Questions tab, every message is read and answered.


$19$9.50

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Details
Published about 4 hours ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
License Royalty Free