Virtual Render - Render Simulator

3DVision in Simulations & Effects


DOCUMENTATION

Virtual Render user guide

Installation, quick start and a complete reference of every setting in the modifier.

Installation

Virtual Render is delivered as an Asset Browser ready .blend file. No add-on installation is required.

1

Register the asset library

In Blender 5.2 or newer, go to Edit > Preferences > File Paths > Asset Libraries and add the folder containing the Virtual Render .blend file, or copy the file into an existing asset library.

2

Add V-Render to your scene

Open the Asset Browser, select your library and drag V-Render into your scene. It aligns itself with the active camera automatically.

3

Assign your scene

In the Virtual Render modifier, open the Preview panel and select the collection containing your objects. Do not include the V-Render object itself in this collection.

Quick start

1

Choose a mode

In the General panel, select Render for a tile-by-tile simulation or Versus for a render vs viewport split screen.

2

Animate Progress

Keyframe Progress at 0 on the first frame and at 1 on the last frame of your shot.

3

Preview and render

Set the viewport to Rendered mode in camera view to preview the animation live, then render your animation with Cycles or EEVEE.

Modifier reference

Every option is organized in collapsible panels. Hover any setting in Blender to display its tooltip.

Main

Visibility toggles for each element of the simulation.

Elements Progress Bar, Bar Background, Percentage, Title, Title Box, Tile Outline, Labels (Versus mode) and Preview.

General

Mode Render (tile-by-tile simulation) or Versus (render vs viewport split screen).
Progress Render progress from 0 to 1. This is the main value to animate.
Style Preview Shading mode, Tile Style and Tile Order.
Options Hide the bar at the end of the render, split line Angle and Blend for Versus mode, titles for each mode, and the level of detail used in the viewport (LOD Preview) and in the final render (LOD Render).

Tile

Grid Number of tile columns and rows.
Timing Threads (tiles rendered at the same time), Seed and Variation (difference in render time between tiles).
Style Outline Line Width, Color and Brightness, Fade duration of finished tiles and Flash intensity.

Infos

Bar Length, rounding, thickness and resolution of the progress bar. Rounding also applies to the title and label boxes.
Text Font, global layout (size, position, angle, snapping), title settings and percentage settings (alignment, units, decimals).
Shading Colors and emission strength of the texts, boxes and bar.

Preview

Collection The objects displayed in the preview.
Look Brightness, base color, background color and gradient top color.
Details Ambient occlusion, outline strength and outline color.

Shadow

Light The light used to shade the preview and cast shadows. Any light type can be used.
Mode Direction uses the light rotation (parallel shadows, like a Sun). Position uses the light location (shadows radiating from a point).
Color and Shadow Shadow tint and strength. Set Shadow to 0 to disable shadows.

Tips

Smooth navigation

Use a low LOD Preview value for a fast pixel-style preview in the viewport and a higher LOD Render value for the final render.

Consistent modes

Render and Versus modes share the same preview grid, so switching between them keeps the exact same pixel layout.

Depth of Field

Camera Depth of Field is not supported. Disable it while using Virtual Render, otherwise the simulated screen is blurred.

Modifier warning

If a warning appears on the modifier, select a collection containing objects in the Preview panel.

Need help?

Check the FAQ tab or send a message through the Questions tab. Every message is read and answered.

$19$9.50

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Details
Published about 4 hours ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
License Royalty Free