Voxel Figure Creator

Animation Store in Rigging


Can I animate by hand too?
Yes. The rig is a normal Blender armature, and every face frame is a property you can keyframe.
Does lip-sync work in other languages?
Audio mode works with any language, because it follows the sound. Text mode reads Latin letters with English spelling rules. For other languages, use Audio or Audio + Text.
Are any characters based on famous people or franchises?
No. All 480 characters, costumes, emblems, props and scenes are original designs. They use generic roles only, with no real people and no characters from other works.
Can I make and save my own characters?
Yes. Save any design as a preset under Presets › My Presets. Presets are small JSON files you can reuse in every project or share with your team.
Does the face animation export?
The single-mesh modes bake the face in its current frame. Keep Separate with Keep Face Animation keeps the face switchable through properties on the root that you can keyframe. Animate faces on the live character, and convert when you're done.
Can I use the characters in Unity, Unreal or Godot?
Yes. Convert to a single-skinned mesh and export to FBX or glTF. Body moves are ordinary actions on the rig, so they export with it. The single-mesh modes freeze the face in its current expression.
Can I use the characters I make in commercial work?

Yes. The characters, renders, animations and meshes you make are yours to use in personal and commercial projects, including games, videos and print.

  • Single user

    $25
  • Small team 2-5

    $60
  • Studio 6-10

    $180
$25

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 50% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published about 11 hours ago
Blender Version 4.1 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL