Voxel Forge

Ferasyahya in Modeling


1. Installation

  1. Open Blender - Edit - Preferences - Add-ons

  2. Click Install…

  3. Select the VoxelForge.zip file

  4. Enable the add-on

  5. A new tab named VoxelForge will appear in the 3D Viewport, Sidebar (N-panel)


2. Core Concepts

VoxelForge is built around three main systems:

A. Naming Presets

Defines how low/high mesh pairs should be named.
Examples:

  • _low / _high

  • _lp / _hp

  • Custom pairs

B. Collection Mappings

Assigns a preset to one or more collections.
This allows:

  • Auto-application of high-poly stacks

  • Consistent naming validation

  • Export rules per mapping

C. Export Mappings

Defines how one or more collections are exported:

  • Format (OBJ / FBX / STL)

  • Whether to apply modifiers

  • Whether to clear transforms

  • Per-mapping scale

  • Include/exclude materials

  • Background export


3. Tabs Overview

3.1 Presets Tab

Preset Manager

Create, rename, duplicate, or remove presets.

Stack Settings (Per Preset)

Controls how high-poly stacks are generated:

  • Triangulate. min verts

  • SubD level

  • Voxel Size

  • Remesh Smooth Shade

  • Corrective Smooth options

  • Decimate Ratio

Voxel size is stored internally in meters and displayed in scene units to avoid conversion errors.


3.2 Mappings Tab

Mappings allow you to associate a preset with one or more collections.

Mapping Controls

  • Add/remove mappings

  • Rename mapping

  • Assign preset to mapping

Collections in Mapping

Add any number of collections to the given mapping.

Global Apply Options

  • Wipe modifiers before applying stack

  • Keep modifiers enabled

  • Apply crease

  • Auto-apply scale

  • Expand modifiers in UI

Global Crease by Angle

  • Sharp angle threshold

  • Crease amount

  • Include boundaries

  • Remove existing creases

High-poly Stack Buttons

  • Forge Highpoly Stack: applies the preset stack to all mapped collections

  • Add Decimate: adds decimate modifiers using the preset ratio


3.3 Name Checker Tab

Used to compare low and high collections and ensure naming validity.

Features

  • Select low and high collections

  • Choose naming preset or custom suffixes

  • Press Refresh to view matches

  • Displays:

    • Matched pairs

    • Missing pairs

    • Mismatched names

  • One-Click Fix:

    • Rename based on suffix rules

    • Remove .001 and other Blender auto-suffixes

    • Attempt match using overlap/proximity (optional)

Auto-Fix Options

  • Use overlap detection

  • Minimum overlap ratio

  • Maximum distance factor

  • Number of candidates to consider


3.4 Export Tab

Export one or more collections using an export mapping.

Export Fields

  • Export Directory

  • File Suffix

  • Keep Temp Files

Export Collections

Each item has:

  • Base name

  • Format options per mapping

Format Sections

FBX

  • Scale

  • Export as individual items

  • Clear transforms

  • Apply modifiers

  • Only apply enabled

  • Ignore materials

OBJ / STL

  • Format-specific toggle options

  • Per-mapping behavior

Background Export

Press Export:

  • UI stays responsive

  • Progress bar updates

  • You can cancel mid-export


3.5 Edit FBX Tab

Allows modifying an existing FBX without importing it.

Modes

  • Add/Replace

  • Remove

Write Mode

  • Overwrite target

  • Create new file

Operations

  • Choose objects to replace by name

  • Add new objects

  • Remove objects

  • Name-based search 

Progress bar shows internal status.


4. Unit Handling

VoxelForge stores voxel size in meters internally.

  • The displayed value matches scene units (mm/cm/m/etc.)

  • When applied to Remesh modifiers, size is converted to Blender units correctly using:

    • Scene unit scale

    • Display units

This ensures:

  • No decimal-place mismatch

  • Correct scaling after unit changes

  • Stable presets across projects


5. Tips & Best Practices

For Naming

  • Keep suffix rules consistent

  • Use naming presets across multi-asset scenes

  • Use one-click fixes before exporting

For High-Poly Stacks

  • Keep heavy modifiers disabled in viewport

  • Use Apply Modifiers on Export instead of enabling them manually

For Exports

  • Use multiple export mappings if you deliver to various pipelines

  • Keep your blend file lightweight—VoxelForge handles the temporary baking

For Edit FBX

  • Great for patching small changes without re-exporting everything

  • Useful in late-production changes where only 1–2 meshes change


6. Limitations

  • FBX editing supports add/remove/replace only

  • Only mesh objects are currently supported for replacement

  • Multi-material FBX modifications depend on the target FBX structure

  • Unit conversions depend on Blender's scene settings. Changing units mid-session recalculates display values


7. Roadmap (Planned Features)

  • More export formats

  • More advanced “Edit Format” tools (GLTF, OBJ, USD)

  • Preset sharing/import system

  • Per-object override settings inside mappings

  • Batch validation tools for very large scenes


$10

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Details
Published 9 months ago
Blender Version 4.5
Extension Type N/A
Render Engine Used Cycles
License GPL