Vrse Fbx Smart Exporter

VRse in Asset Management


A Custom Blender addon for exporting FBX files with features like automatic folder creation and other native blender features

Because manually exporting FBX files is so last century.

Key Features

  • Automatic Folder Organization
  • Maintains Object Hierarchies
  • Batch Export Support
  • Supports Modifiers and Transformations
  • UV Map Verification
  • Dynamic Export Count Display

Location

3D Viewport > Sidebar (N) > VRse Exporter tab

Yes, it's there. No, you don't need to Google “where is the N key”.



Usage Modes

Note:Only eye icon Visibility enabled items collections will get exported


2 Modes of Export:
Collections Mode - Export

  • Exports all visible collections in the scene (Not just Active Collections)
  • Creates a folder for each collection
  • Now Nested Collections also got Support
  • All objects within a collection are exported as a single FBX file (Not merged mesh)
  • Maintains hierarchies within collections
  • Example: The "Characters" collection exports as Characters/Characters.fbx
  • NEW: Option to create separate folders for nested child collections


Selected Objects Mode - Export

  1. As Single Mesh (Default)
    • Combines all selected objects into one FBX file
    • Uses the active object's collection name for the export file
    • Optional toggle to create a separate folder for the export
    • Example: Select multiple parts of a chair, export as Chair/Chair.fbx
  2. Separate Objects
    • Exports each selected object as an individual FBX file
    • Option to create a folder for each object or export all FBX files into a single directory
    • Maintains parent-child relationships
    • Example: Select parts of a chair, export as Seat/Seat.fbx, Back/Back.fbx

🕵️‍♂️ Extra Features You Didn't Know You Needed

UV Map Verification

  • Checks all selected objects or collection meshes for a second UV map channel
  • Displays "Export meshes have 2nd UV map Channel: YES/NO" in the UI panel
  • Ensures compliance with game engine requirements for lightmap baking or other advanced features

Export Count Display

  • Dynamically updates the export count based on the selected objects or visible collections
  • Displays the total number of FBX files that will be generated in the top info section of the UI

Folder Organization Options

  • Make Separate Folders (toggle in Selected Objects mode):
    • Enabled: Creates a folder for each exported object or collection (e.g., Chair/Chair.fbx)
    • Disabled: Exports all FBX files directly into the selected directory (e.g., Chair.fbx, Seat.fbx)
  • Make folders for Child Collections (toggle in Collections mode):
    • Enabled: Creates separate subfolders for nested collections
    • Disabled: Exports all collections directly to their parent folder

Transform Options

  • Control coordinate systems with Forward/Up axis settings (default: -Z Forward, Y Up for Unity)
  • Apply object transforms, unit scales, and space transformations
  • Customize how scale is applied to exported meshes

Other Export Settings

  • Select which object types to include (Mesh, Armature, Empty, Camera, Light)
  • Control mesh smoothing options
  • Option to include animations in exports

Technical Notes

  • Only visible objects and collections will be exported
  • Objects must be in Object mode for proper export
  • Default settings are optimized for Unity integration



🔥 Why this Add-on Exists

  • Because manually exporting FBX is what junior artists do when they haven't suffered enough.
  • Your art lead is tired of reviewing badly named FBX files like "Final_Final_v2_ACTUAL_FINAL.fbx"
  • If Blender had a dollar for every time someone forgot to apply transforms, it’d be more profitable than Adobe, Autodesk, and probably your entire studio.
$10

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL