Vrse Fbx Smart Exporter
Things Not To Do
❌ Don’t rely on collection activation checkboxes
They mean nothing to the export tool. Only the 👁️ eye icon matters. If it’s not visible, it won’t go.
❌ Don’t nest a dozen Empty objects as parents
Multiple levels of nested empties are not handled. Keep your parenting reasonable. We’re exporting models, not family trees.
❌ Don’t forget to apply transforms
Seriously. If we see another upside-down, 200-meter tall cube in Unity, we riot.
❌ Don’t rename files as Final_v2_THIS_IS_IT_3_really.fbx
The exporter uses collection or object names, so name things properly in Blender. Avoid future shame.
❌ Don’t expect the add-on to fix your bad UVs
If you don’t have a second UV map, the add-on won’t magically create one. Go make it. Now.
❌ Don’t export while in Edit Mode
Always be in Object Mode. Blender gets grumpy otherwise, and your exports might fail silently.
My objects export but look weird in Unity. What gives?
Most likely:
Transforms weren’t applied (location/rotation/scale)
You messed up Forward/Up axes
Use -Z Forward, Y Up for Unity, and enable Apply Transforms.
You're welcome.
Why is it asking me to pick an export folder every time?
Because you didn’t set an export path in the panel.
Do yourself a favor — set it once, save your file, and move on.
What’s the difference between ‘Separate Child Collections’ and ‘Combine Nested Collections’?
Separate Child Collections = each child collection gets its own FBX in a subfolder
Combine Nested Collections = all child objects get squished into a single FBX named after the parent
They don’t play together. If “Combine” is on, it wins.
Why do I see “NO” on the UV map check?
Because at least one of your meshes has less than 2 UV channels.
If you're heading into game engine territory (hello, lightmaps), you need a second UV map.
Fix it, or prepare for a world of unlit sadness.
1. Why are some of my objects or collections not exporting?
Because only visible collections and objects (👁️ eye icon) are considered.
The add-on ignores the "active" checkbox and camera icons in the outliner. If it’s not visible in the viewport, it's dead to us.
Also, no support for multiple nested Empty parents — keep your hierarchies sane, please.
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