Vrse Fbx Smart Exporter

VRse in Asset Management


v3.1.0 Release Notes:


🚀 What's New


Apply Loc/Rot/Scale: Bakes object transforms into mesh data at export, so models land in Unity with rotation 0,0,0 and scale 1,1,1. Runs on temporary duplicates — your scene objects are never modified.


UV2 Preflight: Reports missing second UV sets before exporting, so lightmap UV problems surface in Blender instead of Unity. Exports with more than two UV maps now ask for confirmation first.


Nested Collection Handling: Child collections can become sub-folders on disk, or be combined into a single FBX per parent.


Export Path Presets: Save frequently used output folders and switch between them from a dropdown — persists across projects and sessions.


Blender 5.x Support: Verified against Blender 4.2 LTS, 4.5 LTS and 5.2 LTS.


🐛 Bug Fixes


Fixed: exporting into a not-yet-created folder always failed with "Path is not accessible."


Fixed: scripted export calls (EXEC_DEFAULT) wrote to an empty path instead of the panel's configured folder.


Fixed: "Export Animations" silently dropped armatures when the Armature object type was unchecked.


Fixed: excluded or hidden collections produced empty junk folders.


Fixed: object/collection names with characters illegal in Windows paths caused failed writes — now sanitised.


Fixed: exported files could contain .001 node names that broke Unity prefab references.


Fixed: FBX exporter options unsupported by the running Blender version now produce a warning instead of failing the export outright.

VRse FBX Batch Exporter - V3.0.0 Changelog

New Features

  • Materials Folder Creation: Automatically creates empty Materials folders for Unity workflow
    • Smart logic determines where Materials folders should be created
    • Avoids creating duplicate or unnecessary Materials folders
    • Can be toggled on/off in Other Options section
  • Reset Settings Button: Added a "Reset All Settings" button in the Other Options section
    • Quickly restore all exporter settings to their default values
    • Helpful when troubleshooting export issues
  • Improved Error Handling:
    • Enhanced path validation to prevent errors with inaccessible drives or folders
    • Better feedback for invalid export locations
    • Handles cases where export folders can't be created due to permissions

Optimizations

  • Folder Structure Management:
    • Fixed issue with Materials folders being created unnecessarily in parent directories
    • Refined folder creation logic when exporting nested collections
    • Optimized folder structure for better Unity workflow compatibility
  • Export Process Improvements:
    • More robust file verification for exported FBX files
    • Better recovery from failed exports with retry mechanism
    • Improved handling of empty collections or invalid objects

UI Improvements

  • Panel Renaming: Changed panel label to "VRse FBX Smart Exporter" to better reflect functionality
  • Simplified Tab Navigation: Panel now appears under the simple "VRse" tab in the sidebar
  • Progress Feedback: Enhanced progress reporting during export operations

Bug Fixes

  • Fixed issue where Materials folders were created in both parent and child folders
  • Resolved empty export folder errors that could occur with certain folder paths
  • Fixed potential issues with collection path handling in complex hierarchies
  • Improved error handling when drive or network paths are inaccessible

Other Changes

  • Updated version number to 3.0.0
  • Code refactoring for better maintainability
  • Documentation improvements



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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL