wk_RockPipeline
Is Rock Pipeline only for creating rocks?
No. Although the add-on started as a rock production tool, it has evolved into a complete workflow for asset generation, geometry scattering, point cloud instancing and VDB-based rendering. You can use it with virtually any type of object, from rocks and vegetation to debris, traffic signs or custom assets.
Why use a separate simulation scene?
Separating animation, simulation and rendering keeps production scenes cleaner, easier to manage and allows simulations to be recalculated without affecting the original animation.
Can I use my own materials?
Yes. The included material presets are intended as a starting point. You can freely edit or replace them with your own shaders.
Do I need Pro Particles or Pro Pyro to use Rock Pipeline?
No. The rock generation, texturing, baking and geometry scattering tools work independently. Pro Particles and Pro Pyro are only required if you want to use the dedicated Point Cloud or VDB workflow.
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