Wobble — Soft-Tissue Secondary Motion

alastorv in Presets


Install

  1. Download wobble-1.0.1.zip (do not unzip it).
  2. In Blender 5.2 or newer: Edit → Preferences → Add-ons → Install from Disk, pick the zip.
  3. Open the 3D View sidebar (N) and find the Wobble tab.

From a fresh .blend to visible jiggle

The Start Here block at the top of the panel walks you through the same steps and hides itself once a simulation exists.

  1. Have something that moves. Wobble reacts to motion: an animated armature, a jump, a walk, a stop. A character standing still will not jiggle.
  2. Paint it. Open the Atlas and click a region (belly, breast, thigh…), or use Suggest Masks From Rig. Press Paint It and weight-paint where the tissue should move; Stop Painting when done.
  3. Pick it. Choose a strength (Light, Normal, Strong, Max) and a body build. Tails, wings, ears and garments are under Not on the chart.
  4. Wobble it. Press Generate, play the timeline, then Bake when you like it. The bake is stored in the .blend.

Good to know

  • Shake Test previews a region without animating anything.
  • The diagnostics panel explains what will go wrong before you bake.
  • For game engines, switch the backend to Bones and bake to jiggle bones.
  • Scenes in centimetres (scale 0.01) behave like metre scenes.
  • Particle hair is not driven; separate clothing objects do not follow on their own (clothing modelled into the body mesh does).
$29

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Details
Blender Extension Compatible Yes
Published 1 day ago
Blender Version 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL