Wrap For Blender - Automatic Retopology Of Any Model

TECA 3D in Modeling



Important Note!

This add-on is currently only available for Windows; there is no Mac version yet. If you must use it on a Mac, please do not purchase it.
We will release a Mac version in the future, so please check our updates regularly.


Highlights

Adapting a base mesh with a standard topology to a target mesh, ensuring a perfect shape match and feature alignment, is a core challenge in 3D modeling and animation. This is precisely what this add-on does.

The Highlights of Our Tool

  • Works with any model, including humans, animals, plants, equipment, buildings, terrain, etc.—any shape and topology you can imagine.
  • Is 100% accurate and completely controllable.
  • Requires very few landmarks; it automatically matches most features based on shape similarity.
  • Is extremely fast, completing accurate retopology in tens of seconds or even seconds.


Getting Started

These are a selection of tutorial videos, representing just a small portion of the complete playlist on creating a Metahuman for the game character Eve. Note that we used the familiar Metahuman as an example here for convenience. Our tools can be used for any model, any shape, and any topology, not limited to the human body.
We have selected only the videos related to wrapping. For other topics, such as installing add-ons, merging the head and body before wrapping, splitting the head and body after wrapping, and importing the model into Unreal Engine to create a Metahuman character, please refer to the complete playlist below.
You can download the corresponding Blender files below and practice along with the video. For the wrap operation, be sure to keep the wrap parameters in the file unchanged to ensure that the add-on works properly. You will also need the demo account below to use this add-on.


1. Create point pairs

This video will show you how to add point pairs between the source model and the target model; the add-on will use these point pairs to perform the wrapping operation.


2.  Wrapping

This video will show you how to perform a wrap operation. Once the operation is complete, the source model will perfectly match the shape of the target model.


3.  Fine-tune

This video will show you how to make some fine adjustments to ensure that the shapes of the source and target models align perfectly in every detail.


Advanced Mode

An advanced mode was added starting with version 2.0.0. To enable this feature, simply go to Settings > Advanced mode.

In advanced mode, you can add, delete, and edit multiple point pairs at once without having to click the "Select" button for each pair.

In addition, if you want to wrap the same base mesh over multiple targets, we've added two new operators—Reset and Set—to make it easier and save a lot of time. You can use the Reset operation to set the target location for all point pairs to (0, 0, 0). Then use the Set operation to select the target location for each of them on the target mesh.

The workflow for wrapping a base mesh around multiple targets is as follows:

  1. For the first target mesh, set all point pairs and complete the wrapping. Then save all point pairs to a JSON file.
  2. Set the second target mesh as the wrapping target. Load the saved point pairs from the JSON file.
  3. Use the Reset operation to clear the target location of all point pairs.
  4. Use the Set operation to batch set the target location of all point pairs.
  5. Perform the wrapping operation.
  6. Repeat steps 2-5 for the other target meshes.


Tutorials

A playlist of tutorials on creating a custom Metahuman for the game character Eve.
Metahuman Eve

Demo Files

A Blender scene file for merging the head and body of the game character Eve.
A Blender scene file for wrapping the Metahuman Conform model onto the Eve model.
Wrap Eve

User Account

The add-on includes a built-in account called [email protected], so you can use it without a private account, and there's no functional difference. The only difference is that the add-on will display a warning message suggesting you create a private account. If you find that annoying, simply join our Discord channel and send me your email address via private message, and I will register a private account for you.
Below is the demo account:
password: kjopP77husOjlZLm493p


Requirements

OS: Windows 11

Blender: 5.0.0 or later


Contact US

Join our Discord channel


Our Website


Bug Fixes

If you encounter any software errors or bugs during use, please contact us and we will fix them promptly.


If you have any questions, you can also send an email to:

[email protected]


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Details
Blender Extension Compatible Yes
Sales 20+
Rating
3 ratings
Dev Fund Contributor
Published 3 months ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Blender-Internal
License GPL