ZenMode: ZBrush-Style Sculpting for Blender

Ispyr Games in Modeling


Keep your ZBrush muscle memory.

Sculpt in Blender.

I built ZenMode around the places where my ZBrush experience kept colliding with Blender: sculpting dense meshes, reversible sculpt passes, and the feel of working in the viewport.

Built for character and creature artists. Blender's native sculpt engine, brushes, Undo, files and editable geometry stay intact.

New in 1.1: the tools work in stock Blender, plus posed symmetry, limb posing and inserts that follow the pose.

Two ways to use it

In stock Blender. In Sculpt Mode, open the ZenMode tab in the sidebar (N). Zen Levels, Symmetry, Remesh, Retopo, Morph Targets, Alphas, Inserts and ZBrush import work there with your own navigation, keys, workspace and look. ZenMode adds no shortcuts.

With ZenMode on. Sculpt Mode takes on a ZBrush-style workflow: its own navigation, shortcuts, tool dock and viewport look. Enter ZenMode explains exactly what changes before it turns on. Turn it off and those changes go away. ZenMode never edits your Blender keymap.

Worth knowing: turning ZenMode on starts a fresh Undo history, and Spacebar won't play the timeline while it's on.

01

Sculpt dense meshes

Zen Levels keep brush strokes responsive on dense sculpts. Tested at 30 million faces on Mac and PC.

02

Keep passes editable

Forms, wrinkles, pores and damage on separate sculpt Layers, plus Morph Targets to pull any area back.

03

Work the way your hands know

Familiar keys, a brush picker on B, an operations wheel on Shift+Q, and ZBrush low/high import.

New in 1.1

A free update for everyone who owns ZenMode.

Tools in stock Blender

Use Zen Levels, Symmetry, Remesh, Retopo, Morph Targets and ZBrush import from the sidebar without entering ZenMode. Right-click Divide, Higher or Lower to assign your own key.

Posed Symmetry and Auto Sym

Record symmetry once, pose the sculpt, then mirror a masked part or every stroke onto the posed side. One Undo removes a stroke and its mirror.

Pose Skeleton

Draw one stroke along a limb, then pose it with FK or pull the end with IK. Press R to rotate a bone by axis or exact degrees. Masked areas never move.

Posed inserts

Place an eye on a tilted head and its mirror lands in the matching socket. Inserts and Brow Strips follow when you re-pose, and Move mode adjusts them in Sculpt Mode.

What you'll use every day

A ZenMode sculpt progressing from a sphere to a painted character

Zen Levels

Subdivision levels built from ordinary meshes, so Blender sculpts dense detail on its fast mesh path instead of through Multires. Step down with Shift+D, back up with D.

The ZenMode searchable brush picker

Brush picker

Press B at the cursor and type to narrow every brush down. No hunting through toolbars.

The ZenMode operations wheel

Operations wheel

Shift+Q puts brushes, masks, subdivision levels, remesh and presentation one keypress from the cursor.

Mesh-colour painting on a sculpt in ZenMode

Paint on the sculpt

Paint and Smear mesh colour with sampling, wet mixing, masks, palettes, and the same image alphas you sculpt with.

Render Previz lighting looks in ZenMode

Render Previz

Ten original lighting looks, preview materials and PNG export. Your model and materials stay editable.

Overview of what is inside ZenMode

Layers, Morph and more

Editable sculpt Layers, Morph Targets, ZBrush import, 50 CC0 image alphas and Tutorial Mode, all in one add-on.

The full toolkit

Everything ZenMode adds, grouped by how you work.

Dense sculpting

  • Zen Levels are the default. Add a level with Cmd/Ctrl+D.
  • Edits on a lower level carry up into the detail.
  • All Low / All High switches every visible sculpt together.
  • Visible face count, plus Adaptive Sculpt to add density locally.
  • Zen Remesh when polygons start to stretch or pinch.
  • Prefer Multires? Turn Zen Levels off, or convert Multires with every level kept.

Alphas and viewport

  • 50 CC0 alphas in a searchable gallery, or import your own.
  • Native Stamp, Stroke and Stencil, with per-brush Stamp Falloff.
  • Lasso, Polygon and Circle masks.
  • Blender's middle-mouse navigation still works alongside ZenMode's.

Editable passes

  • Separate sculpt Layers with strength and visibility.
  • Bake the visible result when it's ready.
  • Store a Morph Target, restore the full surface, or paint recovery with the Morph Brush.

From ZBrush

  • Import matching low/high OBJ pairs and rebuild them as levels.
  • Optional ZBrush companion exports visible SubTools as named batches.
  • Rebuild SubD Stack recovers lower levels from intact quad topology.

Symmetry and posing

  • Posed Symmetry covers every Zen Level, and Auto Sym mirrors each stroke to the posed side.
  • Pose Skeleton poses a limb with FK, IK and precise R rotation.
  • Posed inserts and Brow Strips mirror across the posed head. New Ring and Cone insert shapes.
  • Local Subdivide adds density to one area and its mirror twin.
  • Restore Symmetry copies one side, or only the masked area, back across.
  • Symmetry Plane moves each mirror plane with a slider. Remesh with symmetry on stays exactly symmetric.
  • Symmetry wheel on Shift+Q while the Symmetry section is open.

Stylize (Experimental)

  • Chisel and Polish brushes for hard, flat planes.
  • Facet Filter chisels everything unmasked into Big Planes, Rock or Chips in one click.
  • Plane Size and Edges controls.

Honest boundaries

  • Changing levels, Layers, Morph and Undo process the whole surface, so at tens of millions of faces they take a few seconds. Memory matters as much as the processor.
  • Masks stay with each level. Bake Layers and delete a stored Morph Target before changing levels, and use Collapse Levels before a Remesh.
  • Layers, Paint, References, Render Previz, Adaptive Sculpt and the Morph Brush need ZenMode on. The sidebar says so where it applies.
  • Pose Skeleton poses the sculpt directly. Nothing is rigged, and the skeleton is not saved.
  • A posed insert mirrors across one flat plane: exact for a head posed as one piece, approximate when the two sides are posed differently.
  • Stylize is experimental. Its results and controls may change as artists use it.
  • Blender 5.1 and 5.2. Developed and tested on macOS with Blender 5.1.2 and 5.2.1. Windows and tablet input have had less testing so far.
  • No account, networking, telemetry or analytics. Licensed under GPL-3.0-or-later.

Help and community

Discord

Help, feedback and release updates in the ZenMode channel.

Join the Ispyr Games Discord

Built-in guide

Tutorial Mode shows feedback while you sculpt. Help > Open Full Guide opens the offline manual.

Reporting a problem

Include your OS, Blender and ZenMode versions, tablet model, and a screenshot or short recording.

ZenMode is an independent project and is not affiliated with, endorsed by, or sponsored by Maxon or ZBrush. ZBrush is a trademark of its respective owner and is named only to describe workflow compatibility. The sculpt shown is based on the character by Ben Eblen.


$19

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Details
Blender Extension Compatible Yes
Sales 30+
Rating
3 ratings
Dev Fund Contributor
Published 15 days ago
Blender Version 5.1 - 5.2
Extension Type Add-on
License GPL