🍃 ZenRake — Procedural Zen Garden Raking for Blender
Still raking mesh zen gardens by hand? Stop. ZenRake generates clean, animatable patterns procedurally — so you spend your time on the art, not the arrangement.
Built for archviz, motion design, and stylized environments where the surface needs to feel intentional, not modeled.
🆕 New in this version
- Moss and two plant types included.
- Black gravel added alongside the existing white.
- Reworked gravel — more realistic scale and texture.
✨ What it does
- Procedural and fully animation-friendly. Every parameter is a slider or keyframe — animate ripples, growth, or pattern shifts.
- Adaptive waves around objects. Drop in a stone or lantern and rake lines flow around it automatically, matching the silhouette.
- Pattern variety. Straight lines, waves, or flat — overlap them, blend them, or layer them however the scene calls for.
- Curve object support. Add custom rake paths with curves for that hand-finished touch.
- Textures, instances, or both. Procedural textures, instanced gravel, or a blend. Drop in your own gravel collection from the modifier settings.
- Camera culling. Heavy scenes stay light — visibility is handled for both meshes and instances.
- Viewport vs render control. Different subdivision and detail levels for each, so the viewport stays responsive without compromising the final render.
- Shader-ready output. Pipe the texture output into the shader editor to build your own materials on top.
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🧘 Where it shines
- Architectural visualization — minimal courtyards, temple grounds, hospitality and wellness interiors.
- Animated 3D art — flowing, evolving gravel patterns and meditative title sequences.
- Meditation and mindfulness apps — serene environments at production speed.
- Virtual wellness spaces — stylized calm scenes that hold up at any scale.
- Game environment prototyping — stylized raked terrain, fast.