MendWorks Toolkit

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From messy AI model to animation-ready in three clicks

AI generators and scans give you dense, broken meshes with no usable UVs that won't bind to a rig. The MendWorks Toolkit fixes each step with one click for $32 instead of $42 bought separately.

What's included:
1. QuadMend: turns messy AI and scanned meshes into clean quad topology and bakes the original textures onto the new mesh.
2. SeamMend: automatic seams and low-stretch UV unwrapping. On 13 test models it made 2.6x fewer islands than Smart UV Project, with 3.4x less stretched area.
3. WeightMend: automatic skin weights. On 10 rigged test characters, Blender's Automatic Weights left part or all of the mesh unweighted on 4; WeightMend weighted all 10.

Requirements:
- Blender 4.2 LTS or newer, on Windows, macOS, and Linux (QuadMend on macOS is in beta)
- Runs offline. No account or GPU needed.

Each add-on keeps its own page with full details, videos, and documentation. You get every future update to all three.

Entire 3 product bundle

$42 value!

$32

Have questions before purchasing?
Contact Support

Do I need to use all three together?
No. Each add-on works on its own, on any mesh. They're named for the step they fix: QuadMend for topology, SeamMend for UVs and WeightMend for rig weights.
Does it only work on AI-generated models?
No. They're built with AI-generated meshes in mind, but they also work on scans, sculpts and imported models.
Which Blender versions and systems are supported?
Blender 4.2 LTS or newer on Windows, macOS and Linux. QuadMend on macOS is currently in beta.
Do I need an internet connection, an account or a GPU?
No. All three run offline inside Blender, with no account or GPU needed.
Are updates included?
Yes. You get every future update to all three add-ons.
Where do I find documentation and support?
Full documentation and demo videos are on each add-on's own product page. For help, use Contact Creator on any of the three pages.