DOCUMENTATION

Getting Started with ADC AutoDepth

Turn a single 2D photo into real 3D geometry β€” local AI depth generation, three mesh modes for different subjects, done in a few clicks.

INSTALLATION
1 In Blender, go to Edit > Preferences > Get Extensions.
2 Click the dropdown next to the search bar (top-right) and choose Install from Disk.
3 Select the .zip file you downloaded β€” don't unzip it first.
4 Blender installs everything automatically (the AI model, the runtime β€” no separate downloads, no internet needed). Find the addon in the 3D Viewport sidebar (press N if it's hidden), under the ADC AutoDepth tab.

YOUR FIRST DEPTH MAP

From a flat photo to a depth map, step by step

1

Load your photo

Make sure the Generate tab is selected (top of the panel), then set Image to your photo. Any single image works β€” architecture, a product shot, a portrait, a landscape.

2

Generate the depth map

Click Generate Depth Map. The local AI reconstructs a depth map directly from your photo β€” no internet, nothing leaves your computer. Blender stays usable while it works. Once it's done, use Export Depth Map any time if you just want the depth image itself, no mesh.

3

Calibrate Depth Contrast

Adjust Smoothing, Black Point, and White Point β€” or just click Auto Contrast to let the addon stretch the range for you. Do this before Depth Cutoff (below) if you're using Detailed Mesh or Perspective Mode β€” it changes what counts as "near" and "far."

4

Choose a mesh mode and generate

Pick Mode (see the comparison below β€” this is the most important choice you'll make), set Mesh Size/Subdivisions, then click Create Displacement Mesh.

THE MOST IMPORTANT CHOICE

Three mesh modes β€” which one do you need?

All three read the same depth map, but build completely different geometry from it. Picking the right one matters more than any slider.

⚑ FASTEST

Simple Plane

A single flat plane with a Displace modifier β€” the depth map pushes vertices in and out, no per-vertex construction needed. By far the fastest of the three, and the only one with no practical subdivision limit.

Best for: landscapes, terrain, backgrounds β€” anything without a hard cutout edge.

βœ‚οΈ CUTOUTS

Detailed Mesh

Builds geometry vertex by vertex instead of just displacing a plane, and cuts out the transparent background entirely β€” so you get an actual silhouette-shaped mesh, not a rectangle with a hole in the texture. Slower than Simple Plane (subdivisions above 400 get capped internally, since it's built one vertex at a time).

Best for: portraits, product cutouts, any subject on a transparent/removed background.

🏠 INTERIORS

Perspective Mode

The odd one out β€” instead of displacing a flat plane, it unprojects every pixel through a virtual camera into true 3D space. Floors actually lie flat, walls actually stand up, hallways actually recede β€” geometry that holds together correctly when you orbit around it, not just a relief that looks right from one angle. Orientation is automatic (Z is always up); adjust Field of View to match how the photo was shot.

Best for: interiors, hallways, streets β€” photos with strong, real perspective.

Orientation (Simple Plane & Detailed Mesh only)

Horizontal (Terrain) β€” lies flat on the ground, relief points upward. Landscapes, terrain, maps.

Vertical (Buildings) β€” stands upright facing forward, relief points outward. Building facades, portraits, posters.

Perspective Mode doesn't need this β€” its orientation comes from the actual unprojected geometry.

🎯

Depth Cutoff (Detailed Mesh & Perspective Mode)

Removes geometry farther away than a threshold you set β€” useful to isolate a subject from a busy background even when there's no transparent cutout to work with. A live red preview shows exactly what will be removed before you commit (0 = no cutoff, keeps everything). Applied when the mesh is created, not live-adjustable afterward, since it changes the mesh's actual topology.

AFTER GENERATING

Fine-tune, light it, export it

Current Mesh Settings

Appears right after you generate a mesh β€” Strength, Smoothing, and (for Simple Plane/Detailed) Black/White Point all stay live-adjustable here without rebuilding the mesh from scratch. Color Correction (Hue/Saturation/Brightness/Contrast) shows up too if your mesh has it.

One-Click Studio

In Current Mesh Settings, click the camera icon to auto-frame a camera and set up 3-point lighting around your new mesh β€” instant render-ready setup, no manual positioning.

Already have a depth map? Use the Load tab

Switch to the Load tab at the top of the panel to skip AI generation entirely: point Ready-made Depth Map at an existing depth image (from AutoDepth's own Export, or anywhere else) and click Load.

You can also apply a loaded depth map directly to an existing object in your scene β€” set Apply to a Scene Object and click the button. This doesn't touch the object's material, just adds/updates its displacement.

GOOD TO KNOW

FAQ

Do I need an internet connection?
No β€” everything ships bundled with the addon and runs fully offline from the very first launch.
Do I need a GPU?
No. It runs fine on CPU. Any DirectX 12 GPU (NVIDIA, AMD, or Intel) speeds things up automatically β€” no extra setup needed.
Which mode should I start with?
If you're not sure, start with Simple Plane β€” it's the fastest to iterate with. Switch to Detailed or Perspective once you know your subject needs a real cutout or true perspective.
Can I use the results commercially?
Yes β€” everything you generate is entirely yours, no royalties or attribution required.

Still stuck on something? Reach out through Superhive's messaging and we'll help you sort it out.

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Details
Blender Extension Compatible Yes
Published about 2 months ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License Mit

ADC - Automotive Design Community

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