Advanced Collection Manager For Blender

Strates Digitales Labs in Rendering


2026.4.1

  • Now requires Blender 5.0 or newer (was 4.2+). The 6 · Render section relies on the compositor introduced in Blender 5.0, so the untested 4.x code path was removed.
  • Bundled readme updated for V4 (6 functions, Render section).
  • Extension manifest now passes Blender's official validation (official tags, shorter permission text).

V4 — 2026.4.0

  • New 6 · Render, replacing "Render All" from panel 4 (operator kept registered for scripts, just no longer shown — it froze Blender and reloaded the whole scene for every image).
    • Build Layers in Compositor: one Render Layers node per generated View Layer, wired to a single File Output node (one PNG per layer, named exactly like it). ACM-only nodes, grouped in a frame; rebuilding never touches the user's own nodes and never duplicates.
    • View Layers to render: tied directly to Blender's own "Use for Rendering", All/None/Missing/Invert, already-rendered layers flagged.
    • Output folder (own setting, no longer tied to scene.render.filepath), Skip existing (resume after a crash/cancel), Batch Size, Background/Interface mode.
    • Background mode (default): renders in a separate, invisible Blender process — this Blender stays fully usable. Progress bar with ETA, current batch, Cancel (keeps images already written). Interface mode renders here, batch by batch, opening Blender's own render window each time (like F12) — falls back to a plain blocking loop when there's no window (background Blender, headless tests).
  • Panel 4: prefix now always separated with _ (Robot → Robot_Body_White, not RobotBody_White).
  • Duplicate: "Rename objects like their collection" — the suffix/name change applied to the root collection is now also applied to the objects inside it.
  • Batch Rename: "Remove Blender counter (.001)" when the name without it is free.
  • Fix: the Organize preview's "will be deleted once empty" now matches the real rule (all_objects, nested collections included) — a source that becomes the parent of its own new destination collection is correctly shown as kept, not deleted.

V3 — 2026.3.0

  • New UI: one panel, 5 numbered functions as an accordion (one unfolded at a time), numbered steps, previews before every action.
  • Panel in Properties › Scene and 3D Viewport sidebar (toggle + tab name in preferences); version in the title.
  • 1 · Collections & Assets: working list + asset detection across several collections, grouping by name part, organize with move / delete-emptied options, Delete Empty Collections.
  • 2 · Batch Rename: collections and/or objects, by name part, with preview.
  • 3 · Duplicate: Increment / Names / Suffixes, existing names skipped, references remapped in copies.
  • 4 · View Layers: detection by prefix/suffix → all combinations, auto scenography (lights/cameras), optional prefix, only generated layers cleared.
  • 5 · View Layer → Scene: Linked / Full / Settings, only visible content, single View Layer.
  • Fix: new scenes on Blender 5.2 have no layer tree until synced (handled).

V2 — 2024.2.0

  • Variant Matrix (View Layers per combination), Render All Combinations.

  • Everything included: all six functions — Collections & Assets, Batch Rename, Duplicate, View Layers (every combination), View Layer → Scene and the new Render panel (compositor rig + background render) — plus all future updates.

    $22.99
$22.99

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Details
Blender Extension Compatible Yes
Published almost 2 years ago
Blender Version 5.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL