AnyNode Preview – Geometry Nodes & Shader Preview
Version 1.0.3 — Preview Responsiveness & Stability
Improved Auto Preview responsiveness: Geometry Nodes previews now evaluate in background Blender processes, allowing you to move, select, and add nodes while thumbnails are being generated.
Reduced delays when receiving large geometry preview results.
Fixed previews remaining stuck on “Loading” when opening another .blend file during generation.
Fixed Preview All becoming unresponsive after switching files with pending previews.
Improved cleanup of background jobs and outdated preview results.
For background geometry evaluation, keep Background Workers enabled. Very large scenes may still cause brief pauses during data transfer.
Tested on Blender 4.5 and 5.2.
Two smaller fixes rode along in the same release, both on the Geometry Nodes side:
- A card's own render no longer counts as a scene change, so an untouched node tree stops re-scanning and re-rendering in the background.
- A field card with nothing for the attribute inspector to report is no longer re-evaluated from scratch every time it is requested.
- Fixed an issue where Geometry Nodes preview cards became striped / glitched with horizontal scanlines after clicking Refresh or reloading from cache.
- Fixed GPU texture readback memory stride handling to ensure correct RGBA color channels and pixel alignment.
- Bumped cache version to automatically invalidate outdated/corrupted cache and regenerate crisp thumbnails.
- General performance and stability improvements for Geometry Nodes, Shader, and Material previews.
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