Archviz Scene Builder

Skava in Rendering


https://drive.google.com/file/d/1V0phI44tklkBqFcyanLzW5zAM8lXiqWr/view?usp=sharing

 ARCHVIZ SCENE BUILDER

                    Complete Documentation v1.0.0

                          Blender 4.0+

================================================================================


                            SKAVA STUDIO

        Complete Architectural Visualization Toolkit for Blender


================================================================================

                          TABLE OF CONTENTS

================================================================================


  1. Installation Guide

  2. Quick Start

  3. Interface Overview

  4. Room Builder

  5. Furniture Library

  6. PBR Materials

  7. Lighting System

  8. Camera Tools

  9. Render Settings

  10. Complete Workflow Example

  11. Addon Preferences

  12. Troubleshooting


================================================================================

1. INSTALLATION GUIDE

================================================================================


SYSTEM REQUIREMENTS

-------------------


  Requirement          Minimum              Recommended

  -----------          -------              -----------

  Blender Version      4.0                  4.2 or newer

  Operating System     Windows 10/11, macOS 10.15+, Linux

  RAM                  8 GB                 16 GB or more

  Graphics Card        OpenGL 4.3+          NVIDIA RTX / AMD RX



INSTALLATION STEPS

------------------


  Step 1: Download the Addon

  --------------------------

  Download the "archviz_scene_builder.zip" file from your purchase.

  Do NOT extract the ZIP file - Blender needs the compressed archive.


  Step 2: Open Blender Preferences

  --------------------------------

  Launch Blender and go to Edit > Preferences

  (or press Ctrl+, on Windows/Linux, Cmd+, on macOS)


  Step 3: Navigate to Add-ons

  ---------------------------

  In the Preferences window, click on the "Add-ons" tab in the left sidebar.


  Step 4: Install the Addon

  -------------------------

  Click the "Install..." button in the top-right corner.

  Browse to and select the downloaded ZIP file, then click "Install Add-on".


  Step 5: Enable the Addon

  ------------------------

  After installation, find "ArchViz Scene Builder" in the add-ons list

  (use the search box). Check the checkbox next to the addon name to enable it.


  Step 6: Access the Panel

  ------------------------

  Press N in the 3D Viewport to open the sidebar.

  Click on the "ArchViz" tab to access all tools.



TIP: Save Preferences

---------------------

Click "Save Preferences" or enable "Auto-Save Preferences" to keep the

addon enabled in future Blender sessions.



UPDATING THE ADDON

------------------


  1. Go to Edit > Preferences > Add-ons

  2. Find "ArchViz Scene Builder" and click the arrow to expand it

  3. Click "Remove" to uninstall the old version

  4. Follow the installation steps above with the new ZIP file



================================================================================

2. QUICK START

================================================================================


Get started with ArchViz Scene Builder in under 5 minutes. The addon provides

two quick setup options to create a complete scene with one click.



QUICK SETUP BUTTONS

-------------------


  NEW INTERIOR

  ------------

  Creates a complete interior scene setup:

    - 6m x 6m room with 4 walls

    - Floor and ceiling

    - Interior lighting (sun + fill light)

    - Camera positioned for interior photography

    - Units set to metric (meters)


  NEW EXTERIOR

  ------------

  Creates a complete exterior scene setup:

    - 50m x 50m ground plane

    - Exterior sun lighting

    - World environment for HDRI

    - Camera positioned for architectural shots

    - Units set to metric (meters)



WARNING: Scene Clear

--------------------

Quick Setup will delete ALL existing objects in the current scene.

Always save your work before using these buttons, or create a new file first.



YOUR FIRST INTERIOR SCENE

-------------------------


  Step 1: Create New Interior

           Press N to open the sidebar, go to the "ArchViz" tab,

           and click "New Interior".


  Step 2: Add Furniture

           Expand the "Furniture" panel. Select "Sofa" from the dropdown

           and click "Place Selected". Move it into position.


  Step 3: Apply Materials

           Expand the "Materials" panel. Select the floor, choose

           "Oak Wood" from floor materials, and click "Apply to Selected".


  Step 4: Setup Lighting

           Expand the "Lighting" panel. Select "Morning" preset

           and click "Apply Preset".


  Step 5: Render

           Expand the "Render" panel. Select "Draft" quality

           and click "Render Image".



TYPICAL WORKFLOW

----------------


  Quick Setup --> Build Room --> Add Furniture --> Apply Materials

       |

       v

  Setup Lighting --> Position Camera --> Render



================================================================================

3. INTERFACE OVERVIEW

================================================================================


ACCESSING THE ADDON

-------------------

The addon is located in the 3D Viewport sidebar.

Press N to toggle the sidebar, then click on the "ArchViz" tab.



PANEL STRUCTURE

---------------


  Panel              Description              Key Features

  -----              -----------              ------------

  Main Panel         Quick setup, scene info  Interior/Exterior buttons,

                                              scene type, units


  Room Builder       Architectural elements   Walls, floors, ceilings,

                                              doors, windows


  Furniture          Furniture placement      16 furniture types,

                                              placement options


  Materials          PBR material library     32 materials, 7 surface

                                              types, UV scaling


  Lighting           Scene illumination       7 presets, HDRI,

                                              sun/exposure controls


  Camera             Camera configuration     6 lens presets, DOF,

                                              composition guides


  Render             Output settings          4 quality presets,

                                              resolution, denoiser



SCENE INFO SECTION

------------------


  Scene Type [Enum]

  -----------------

  Choose between Interior or Exterior scene mode.

  This affects default camera positioning and lighting.


  Unit System [Enum]

  ------------------

  Metric (meters) or Imperial (feet/inches).

  Metric is recommended for architectural work.



================================================================================

4. ROOM BUILDER

================================================================================


The Room Builder allows you to create architectural elements with precise

dimensions. All measurements are in meters (metric) or feet (imperial)

based on your unit setting.



WALL SETTINGS

-------------


  Wall Height [Float] - Default: 2.8m

  -----------

  The height of walls from floor to ceiling.

  Standard residential is 2.4-2.7m, commercial spaces often use 3.0m+.

  Range: 2.0m - 10.0m


  Wall Thickness [Float] - Default: 0.15m

  --------------

  The thickness of walls.

  Standard interior walls are 0.10-0.15m, exterior walls 0.20-0.30m.

  Range: 0.05m - 0.5m



WALL OPERATORS

--------------


  Button           Function           Description

  ------           --------           -----------

  Draw Wall        Add single wall    Creates a 4m wide wall segment at

                                      cursor location with current settings


  Create Room      Add complete room  Creates a rectangular room with 4 walls,

                                      organized in a "Room" collection



FLOOR & CEILING

---------------


  Floor Thickness [Float] - Default: 0.1m

  ---------------

  Thickness of the floor slab. Set to 0 for a simple plane,

  or add thickness for realistic floor structure.

  Range: 0.05m - 0.3m


  Auto Ceiling [Boolean] - Default: On

  ------------

  When enabled, automatically creates a ceiling when using Create Room.

  Disable for scenes where you don't want a ceiling visible.



DOOR SETTINGS

-------------


  Door Width [Float] - Default: 0.9m

  ----------

  Width of door opening.

  Standard interior doors are 0.76-0.9m, double doors 1.2-1.8m.

  Range: 0.6m - 2.0m


  Door Height [Float] - Default: 2.1m

  -----------

  Height of door opening.

  Standard is 2.0-2.1m, tall doors can be 2.4m+.

  Range: 1.8m - 3.0m



WINDOW SETTINGS

---------------


  Window Width [Float] - Default: 1.0m

  ------------

  Width of window opening.

  Small windows 0.6m, standard 1.0-1.2m, large panoramic 2.0m+.

  Range: 0.3m - 4.0m


  Window Height [Float] - Default: 1.2m

  -------------

  Height of window opening.

  Standard 1.0-1.2m, floor-to-ceiling can be 2.0m+.

  Range: 0.5m - 3.0m


  Sill Height [Float] - Default: 0.9m

  -----------

  Height from floor to bottom of window.

  Standard is 0.85-0.95m, floor-to-ceiling windows use 0m.

  Range: 0.0m - 2.0m



TIP: Architectural Standards

----------------------------

  - Standard door: 0.9m x 2.1m

  - Standard window: 1.0m x 1.2m at 0.9m sill height

  - Residential ceiling: 2.4m - 2.7m

  - Commercial ceiling: 3.0m+



================================================================================

5. FURNITURE LIBRARY

================================================================================


The Furniture system includes 16 pre-built furniture items with realistic

proportions and details. Each piece is created with beveled edges and

smooth shading for professional results.



AVAILABLE FURNITURE (16 Items)

------------------------------


  LIVING ROOM

  -----------

  Item            Description                           Size (approx)

  ----            -----------                           -------------

  Sofa            3-seater with cushions & pillows      2.2m x 0.95m x 0.8m

  Armchair        Comfortable armchair with armrests    0.85m x 0.85m x 0.8m

  Coffee Table    Modern table with lower shelf         1.3m x 0.8m x 0.45m

  TV Stand        TV cabinet with 55" TV & soundbar     1.8m x 0.45m x 1.3m


  BEDROOM

  -------

  Bed             King-size with mattress & bedding     2.1m x 2.3m x 1.15m

  Nightstand      Bedside table with 2 drawers          0.5m x 0.4m x 0.55m

  Wardrobe        Tall wardrobe with sliding doors      1.4m x 0.65m x 2.15m


  DINING

  ------

  Dining Table    6-person dining table                 1.9m x 1.0m x 0.78m

  Dining Chair    Modern chair with cushion             0.45m x 0.45m x 0.95m


  OFFICE

  ------

  Desk            Work desk with drawers                1.5m x 0.75m x 0.78m

  Office Chair    Ergonomic chair with wheels           0.65m x 0.65m x 1.1m

  Bookshelf       6-shelf bookcase with books           0.85m x 0.35m x 1.9m


  DECOR

  -----

  Floor Lamp      Arc floor lamp with drum shade        0.6m x 0.6m x 1.65m

  Table Lamp      Modern lamp with tapered shade        0.16m x 0.16m x 0.45m

  Plant           Potted plant with leaves              0.25m x 0.25m x 0.55m

  Rug             Floor rug with subtle texture         2.8m x 1.8m x 0.02m



PLACEMENT OPTIONS

-----------------


  Snap to Floor [Boolean] - Default: On

  -------------

  When enabled, furniture is automatically positioned at floor level (Z=0).

  Disable for wall-mounted items.


  Align to Wall [Boolean] - Default: Off

  -------------

  When enabled, rotates furniture to align its back to the nearest wall.

  Useful for sofas and beds.


  Random Rotation [Float] - Default: 0.0

  ---------------

  Adds random rotation variation for a more natural look.

  Value is maximum degrees of variation.

  Range: 0.0 - 15.0 degrees


  Random Scale [Float] - Default: 0.0

  ------------

  Adds random scale variation.

  0.05 = 5% variation for subtle differences between repeated items.

  Range: 0.0 - 0.1 (0-10%)



HOW TO PLACE FURNITURE

----------------------


  Step 1: Select Furniture Type

           Expand the Furniture panel and select the item type

           from the dropdown menu.


  Step 2: Configure Placement Options

           Enable/disable Snap to Floor, Align to Wall,

           and set any random variation desired.


  Step 3: Place the Item

           Click "Place Selected" to create the furniture

           at the 3D cursor location.


  Step 4: Position and Rotate

           Use G to move and R to rotate the furniture into position.



TIP: Duplicating Furniture

--------------------------

After placing furniture, select it and press Shift+D to duplicate.

This is faster than placing multiple times from the panel.



================================================================================

6. PBR MATERIALS

================================================================================


ArchViz Scene Builder includes a library of 32 physically-based rendering (PBR)

materials organized by surface type. All materials are procedural and can be

applied with adjustable UV scaling.



MATERIAL CATEGORIES (7 Types, 32 Materials)

-------------------------------------------


  FLOOR MATERIALS (7)

  -------------------

  Key              Name             Description

  ---              ----             -----------

  WOOD_OAK         Oak Wood         Light oak parquet with realistic grain

  WOOD_WALNUT      Walnut Wood      Dark walnut wood flooring

  WOOD_PARQUET     Parquet          Herringbone pattern parquet

  TILE_WHITE       White Tile       Ceramic white tiles with grout lines

  TILE_MARBLE      Marble           White marble with veining

  CONCRETE         Concrete         Polished concrete floor

  CARPET_BEIGE     Beige Carpet     Soft beige carpet texture


  WALL MATERIALS (7)

  ------------------

  Key              Name             Description

  ---              ----             -----------

  PAINT_WHITE      White Paint      Matte white wall paint

  PAINT_GRAY       Gray Paint       Light gray wall paint

  PAINT_BEIGE      Beige Paint      Warm beige wall paint

  WALLPAPER        Wallpaper        Textured wallpaper

  BRICK            Brick            Exposed red brick wall

  CONCRETE         Concrete         Raw concrete wall

  WOOD_PANEL       Wood Panel       Wood paneling


  CEILING MATERIALS (3)

  ---------------------

  White Ceiling | Textured Ceiling | Wood Beam


  COUNTERTOP MATERIALS (4)

  ------------------------

  Black Granite | White Quartz | Calacatta Marble | Butcher Block


  FABRIC MATERIALS (4)

  --------------------

  Natural Linen | Blue Velvet | Brown Leather | White Cotton


  METAL MATERIALS (4)

  -------------------

  Brushed Steel | Chrome | Antique Brass | Copper


  GLASS MATERIALS (3)

  -------------------

  Clear Glass | Frosted Glass | Tinted Glass



MATERIAL SETTINGS

-----------------


  Surface Type [Enum]

  ------------

  Select the type of surface to filter available materials:

  Floor, Wall, Ceiling, Countertop, Fabric, Metal, or Glass.


  UV Scale [Float] - Default: 1.0

  --------

  Controls the tiling scale of the material texture.

  Higher values = smaller tiles, lower values = larger tiles.

  Range: 0.1 - 10.0


  Auto UV [Boolean] - Default: On

  -------

  When enabled, automatically adjusts UV mapping for proper

  material scaling based on object size.



APPLYING MATERIALS

------------------


  To Selected Object:

  -------------------

  1. Select the object in the 3D viewport

  2. In the Materials panel, choose the Surface Type

  3. Select the specific material from the dropdown

  4. Adjust UV Scale if needed

  5. Click "Apply to Selected"


  Quick Apply to Room:

  --------------------

  1. Check which elements to apply: Floor, Walls, Ceiling

  2. Select materials for each surface type above

  3. Click "Apply to Room"



UTILITY FUNCTIONS

-----------------


  Pre-create All Materials

  ------------------------

  Creates all 32 materials in the .blend file for easy access

  in the Shader Editor.


  Show Material List

  ------------------

  Prints a complete list of all available materials to the System Console.



NOTE: Material Naming

---------------------

Materials are automatically named with the "AV_" prefix

(e.g., "AV_Oak_Wood") to distinguish them from other materials.



================================================================================

7. LIGHTING SYSTEM

================================================================================


The Lighting system provides professional presets for interior and exterior

architectural visualization. Each preset configures sun angle, intensity,

color temperature, and optional HDRI environments.



LIGHTING PRESETS (7)

--------------------


  Preset       Description                    Color Temp    Best For

  ------       -----------                    ----------    --------

  Morning      Warm morning light,            ~4000K        Cozy interiors,

               soft shadows, low sun          (warm)        east-facing rooms


  Midday       Bright neutral daylight,       ~5500K        Clean modern spaces,

               strong shadows                 (neutral)     accurate colors


  Evening      Golden hour warm lighting,     ~3500K        Romantic atmosphere,

               dramatic shadows               (warm)        west-facing rooms


  Overcast     Soft diffuse lighting,         ~6500K        Even illumination,

               no harsh shadows               (cool)        product photography


  Night Warm   Warm interior lamp lighting    ~2700K        Evening scenes,

                                              (warm)        residential interiors


  Night Cool   Cool ambient night lighting    ~5000K        Modern night scenes,

                                              (cool)        urban views


  Studio       Even neutral studio lighting   ~5000K        Product shots,

                                              (neutral)     accurate materials



HDRI ENVIRONMENT

----------------


  Use HDRI [Boolean] - Default: On

  --------

  Enable HDRI environment lighting for realistic reflections

  and ambient light through windows.


  HDRI Preset [Enum]

  -----------

  Choose from 6 HDRI environments:

    - Urban Day    - City skyline during daytime

    - Urban Night  - City lights at night

    - Clear Sky    - Blue sky with white clouds

    - Sunset       - Orange sunset sky

    - Nature       - Forest/park environment

    - Studio Soft  - Soft gradient studio background


  HDRI Rotation [Float] - Default: 0.0

  -------------

  Rotate the HDRI environment to position the sun/sky as needed.

  Range: 0 - 360 degrees


  HDRI Intensity [Float] - Default: 1.0

  --------------

  Environment light intensity.

  Lower for darker interiors, higher for bright open spaces.

  Range: 0.0 - 5.0



LIGHT ADJUSTMENTS

-----------------


  Sun Intensity [Float] - Default: 3.0

  -------------

  Main sun light strength.

  Use higher values for bright daylight, lower for overcast

  or interior-only lighting.

  Range: 0.0 - 10.0


  Exposure [Float] - Default: 0.0

  --------

  Global scene exposure adjustment.

  Positive values brighten, negative values darken.

  Use to fine-tune overall brightness.

  Range: -5.0 to 5.0



TIP: Interior Lighting

----------------------

For interior scenes, use Morning or Evening presets with HDRI enabled

for realistic window light. Combine with area lights inside for fill.



================================================================================

8. CAMERA TOOLS

================================================================================


Professional camera settings optimized for architectural visualization.

Includes lens presets, vertical perspective correction, composition guides,

and depth of field controls.



LENS PRESETS (6)

----------------


  Preset              Focal     FOV        Best For

  ------              -----     ---        --------

  14mm Ultra Wide     14mm      ~114 deg   Very small rooms, dramatic

                                           perspectives, real estate


  18mm Wide           18mm      ~100 deg   Small to medium rooms,

                                           architectural interiors


  24mm Standard Wide  24mm      ~84 deg    Most interior photography,

                                           balanced perspective (recommended)


  35mm Standard       35mm      ~63 deg    Natural perspective, larger rooms,

                                           exterior architecture


  50mm Detail         50mm      ~47 deg    Detail shots, vignettes,

                                           furniture focus


  85mm Telephoto      85mm      ~28 deg    Compressed perspective,

                                           exterior details, distant subjects



CAMERA SETTINGS

---------------


  Camera Height [Float] - Default: 1.5m

  -------------

  Height of camera from floor.

  Standard eye level is 1.5-1.7m.

  Use 1.2m for a seated view, 0.8m for ground-level shots.

  Range: 0.5m - 5.0m


  Vertical Correction [Boolean] - Default: On

  -------------------

  Applies shift to correct vertical perspective distortion

  (two-point perspective). Keeps vertical lines parallel like

  in professional architectural photography.



COMPOSITION GUIDES (5)

----------------------


  Guide           Description                  When to Use

  -----           -----------                  -----------

  None            No overlay                   Final rendering


  Rule of Thirds  3x3 grid dividing frame      General composition,

                  into 9 parts                 place subjects at intersections


  Golden Ratio    Golden spiral overlay        Artistic composition,

                                               natural flow


  Center          Center crosshairs            Symmetrical shots,

                                               centered subjects


  Diagonal        Diagonal lines across frame  Dynamic composition,

                                               leading lines



DEPTH OF FIELD (DOF)

--------------------


  DOF Enabled [Boolean] - Default: Off

  -----------

  Enable depth of field blur effect.

  Creates professional focus falloff in renders.


  Focus Distance [Float] - Default: 5.0m

  --------------

  Distance to the sharp focus point.

  Objects at this distance will be in perfect focus.

  Range: 0.1m - 100m


  F-Stop [Float] - Default: 2.8

  ------

  Aperture setting controlling depth of field strength.

  Lower = more blur (shallow DOF), Higher = less blur (deep DOF).

  Range: f/0.5 - f/22



F-STOP GUIDE FOR ARCHITECTURE

-----------------------------

  f/2.8 - f/4     Artistic blur, focus on specific objects

  f/5.6 - f/8     Slight blur, separates foreground/background

  f/8 - f/11      Sharp throughout, professional standard

  f/16 - f/22     Maximum sharpness, technical documentation



================================================================================

9. RENDER SETTINGS

================================================================================


Professional render presets for quick setup with options for quality,

resolution, and output settings.



QUALITY PRESETS (4)

-------------------


  Preset     Cycles Samples   Render Time*   Use Case

  ------     --------------   ------------   --------

  Preview    32               ~30 seconds    Quick layout checks,

                                             testing camera angles


  Draft      128              ~2 minutes     Client previews,

                                             work-in-progress reviews


  Final      512              ~8 minutes     Final delivery renders,

                                             portfolio


  Ultra      2048             ~30+ minutes   Maximum quality,

                                             print, competitions


  *Approximate times for 1080p on mid-range GPU with denoising



RENDER ENGINE

-------------


  CYCLES

  ------

  Path tracing renderer

    - Physically accurate lighting

    - Real reflections and refractions

    - Best for final quality renders

    - GPU acceleration supported


  EEVEE

  -----

  Real-time renderer

    - Very fast render times

    - Good for quick previews

    - Viewport rendering possible

    - Some visual compromises



RESOLUTION PRESETS (5)

----------------------


  Preset      Resolution       Aspect Ratio   Use Case

  ------      ----------       ------------   --------

  HD          1920 x 1080      16:9           Web, presentations, video

  2K          2560 x 1440      16:9           High-quality web, large displays

  4K          3840 x 2160      16:9           Print, 4K displays, zooming

  Square      2048 x 2048      1:1            Instagram, social media

  Custom      User defined     Any            Specific requirements



OUTPUT OPTIONS

--------------


  Denoiser [Boolean] - Default: On

  --------

  Enable AI denoising (OpenImageDenoise) to remove render noise

  with fewer samples. Highly recommended for faster, cleaner results.


  Transparent Background [Boolean] - Default: Off

  ----------------------

  Render with transparent background (alpha channel) for

  compositing in Photoshop or other software.



RENDER BUTTONS

--------------


  Button              Function                   Output

  ------              --------                   ------

  Render Image        Render single still image  Opens render window with result

  Render Animation    Render animation sequence  Outputs to configured output path



TIP: Optimal Render Settings

----------------------------

For best quality/time balance:

  - Use Cycles with GPU rendering

  - Enable Denoiser

  - Use "Final" preset (512 samples)

  - 2K resolution for most purposes



================================================================================

10. COMPLETE WORKFLOW EXAMPLE

================================================================================


This section walks through creating a complete living room visualization

from start to finish.



PROJECT: MODERN LIVING ROOM

---------------------------


  Step 1: Setup the Scene

  -----------------------

    - Open a new Blender file

    - Press N > ArchViz tab

    - Click "New Interior"

    - A 6x6m room is created with walls, floor, ceiling, lighting, and camera


  Step 2: Adjust Room Dimensions

  ------------------------------

    - Select walls and scale to desired room size (e.g., 5m x 7m)

    - Adjust floor and ceiling to match

    - Or delete and use Room Builder with custom dimensions


  Step 3: Add Windows and Doors

  -----------------------------

    - In Room Builder, set Window: 2.0m x 1.5m, Sill: 0.7m

    - Click "Add Window" - position on desired wall

    - Set Door: 0.9m x 2.1m

    - Click "Add Door" - position at entrance


  Step 4: Place Furniture

  -----------------------

    - Furniture panel: Select "Sofa" > Place Selected > Position against wall

    - Add "Coffee Table" > Place in front of sofa

    - Add "Armchair" x2 > Position at angles

    - Add "TV Stand" > Opposite the sofa

    - Add "Floor Lamp" > Corner near seating

    - Add "Plant" x2 > Near window and corner

    - Add "Rug" > Under coffee table


  Step 5: Apply Materials

  -----------------------

    - Materials panel: Surface = Floor, Material = Oak Wood, UV Scale = 1.0

    - Select floor > "Apply to Selected"

    - Surface = Wall, Material = White Paint

    - Select walls > "Apply to Selected"

    - Or use Quick Apply > Check Floor + Walls + Ceiling > "Apply to Room"


  Step 6: Setup Lighting

  ----------------------

    - Lighting panel: Preset = "Morning"

    - Click "Apply Preset"

    - Enable "Use HDRI", select "Clear Sky"

    - Adjust HDRI Rotation so light comes through window

    - Sun Intensity = 4.0, Exposure = 0.5


  Step 7: Position Camera

  -----------------------

    - Camera panel: Lens = "24mm Standard Wide"

    - Enable "Vertical Correction"

    - Camera Height = 1.5m

    - Position camera in corner looking at seating area

    - Press Numpad 0 to view through camera

    - Enable Composition Guide = "Rule of Thirds"


  Step 8: Test Render

  -------------------

    - Render panel: Preset = "Preview", Engine = "Cycles"

    - Click "Render Image"

    - Review composition and lighting

    - Adjust as needed


  Step 9: Final Render

  --------------------

    - Preset = "Final", Resolution = "2K"

    - Enable "Denoiser"

    - Click "Render Image"

    - Save result: Image > Save As



PRO TIPS

--------

  - Save your file frequently with Ctrl+S

  - Use viewport shading "Rendered" to preview lighting in real-time

  - Duplicate furniture with Shift+D for faster placement

  - Use G, G, Z, 0 to snap objects to floor



================================================================================

11. ADDON PREFERENCES

================================================================================


Access addon preferences via:

Edit > Preferences > Add-ons > find "ArchViz Scene Builder" and expand it.



AVAILABLE SETTINGS

------------------


  Asset Library Path [String]

  ------------------

  Path to external furniture and asset library folder.

  Set this if you have additional asset packs.


  Default Units [Enum]

  -------------

  Choose default unit system for new scenes:

  Metric (meters) or Imperial (feet/inches).


  Default Render Engine [Enum]

  ---------------------

  Default render engine for Quick Setup: Cycles or EEVEE.


  Show Tips [Boolean]

  ---------

  Show helpful tips and info boxes in panels.


  Auto Save Presets [Boolean]

  -----------------

  Automatically save custom lighting and render presets.


  Thumbnail Size [Integer]

  --------------

  Size of asset thumbnails in the furniture browser (64-256 pixels).



================================================================================

12. TROUBLESHOOTING

================================================================================


COMMON ISSUES AND SOLUTIONS

---------------------------



PANEL NOT APPEARING

-------------------

Symptoms: Can't find the ArchViz tab in the sidebar.


Solutions:

  - Press N to toggle the sidebar visibility

  - Check that you're in the 3D Viewport (not UV Editor, etc.)

  - Verify the addon is enabled in Preferences > Add-ons

  - Search for "ArchViz" in the addon search box

  - Try disabling and re-enabling the addon



MATERIALS NOT APPLYING

----------------------

Symptoms: Clicking "Apply to Selected" does nothing.


Solutions:

  - Ensure an object is selected (orange outline)

  - Object must be a Mesh type (not Empty, Light, etc.)

  - Check if the object has UV coordinates

  - Try adding a UV Map: Tab into Edit Mode > U > Smart UV Project



LIGHTING TOO BRIGHT OR TOO DARK

-------------------------------

Symptoms: Scene is overexposed (white) or underexposed (black).


Solutions:

  - Adjust the Exposure value in Lighting panel (-5 to +5)

  - Lower/raise Sun Intensity

  - Try a different lighting preset

  - If using HDRI, adjust HDRI Intensity

  - Check Color Management: View Transform should be "Filmic"



RENDER IS NOISY/GRAINY

----------------------

Symptoms: Final render has visible grain/noise.


Solutions:

  - Enable Denoiser option

  - Increase render preset (Draft > Final)

  - Check light intensities - very bright spots cause noise

  - Avoid light leaks through walls

  - In Cycles settings, increase Light Paths bounces if needed



CAMERA PERSPECTIVE LOOKS WRONG

------------------------------

Symptoms: Walls appear to lean in/out, distorted perspective.


Solutions:

  - Enable "Vertical Correction" in Camera panel

  - Keep camera level (rotation X close to 90 degrees)

  - Try a different lens preset (24mm is most natural)

  - Adjust camera height to eye level (1.5-1.7m)

  - Ultra-wide lenses (14mm) will have more distortion



FURNITURE FLOATING OR UNDERGROUND

---------------------------------

Symptoms: Placed furniture is not on the floor.


Solutions:

  - Enable "Snap to Floor" in Furniture panel

  - Manually position: G, Z, 0, Enter

  - Check that floor is at Z=0

  - Set object origin to bottom: Object > Set Origin > Origin to Geometry



SLOW VIEWPORT PERFORMANCE

-------------------------

Symptoms: Blender lags when navigating the scene.


Solutions:

  - Switch viewport shading to Solid mode instead of Rendered

  - Reduce subdivision on furniture (if applied)

  - Hide high-poly objects while working

  - Reduce EEVEE samples in viewport

  - Consider upgrading GPU or RAM



GETTING HELP

------------

If you encounter issues not covered here:

  - Check the Blender System Console for error messages

    (Window > Toggle System Console)

  - Ensure you're using Blender 4.0 or newer

  - Try the addon in a fresh Blender file

  - Contact support at: [email protected]



================================================================================

                              KEYBOARD SHORTCUTS

================================================================================


  Key             Function

  ---             --------

  N               Toggle sidebar (access ArchViz panel)

  Ctrl + ,        Open Preferences (Windows/Linux)

  Cmd + ,         Open Preferences (macOS)

  Ctrl + S        Save file

  Shift + D       Duplicate selected object

  G               Move/Grab object

  R               Rotate object

  S               Scale object

  G, Z, 0         Move object to Z=0 (floor level)

  Numpad 0        View through active camera

  Tab             Toggle Edit Mode

  U               UV Mapping menu (in Edit Mode)



================================================================================

                                  CREDITS

================================================================================


  ArchViz Scene Builder v1.0.0


  Developed by: Skava Studio

  License: Commercial

  Blender Compatibility: 4.0+


  Copyright (c) 2024 Skava Studio

  All rights reserved.


  Support: [email protected]

  Website: www.skava-studio.com


================================================================================

                            END OF DOCUMENTATION

================================================================================


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Details
Sales 20+
Published 9 months ago
Blender Version 4.0 - 5.0
Extension Type N/A
Render Engine Used Cycles, Eevee
License Mit