Assetsentinel: Stop Hand-Checking Every Export — Batch-Qas & Fixes Your Fbx/Gltf Assets For Unity, Unreal & Godot

Anvil Interactive Solutions in Import & Export


Who is this tool for?
Technical artists, outsourcing managers, QA reviewers, and marketplace sellers reviewing large asset drops.
Is internet access required?
No. AssetSentinel runs entirely locally and does not make network calls.
Can it auto-fix issues?
No. AssetSentinel is intentionally validation-only to avoid modifying source data. It focuses on safe, auditable QA.
Does it support recursive folder scanning?
Currently, AssetSentinel scans files in the selected folder only (non-recursive).
Can I customize validation limits?
Yes. Profiles are stored as JSON and can be edited for custom studio rules.
Why are some texture sizes reported as unknown?
Some image formats or embedded textures do not expose resolution metadata reliably. When resolution cannot be determined, the report indicates this instead of guessing.
Why does an asset show “Import Failed”?
This usually means: The file is corrupted It uses unsupported extensions (e.g., certain GLTF extensions) The exporter used non-standard settings The report includes a suggested fix.
What Blender versions are supported?
Blender 3.6 and newer are recommended.
Does AssetSentinel modify my assets?
No. Assets are imported into a temporary scene for analysis and then removed. Original files are never altered.
$40

Support Period Included

Includes 12 months of

Extend this product’s Support Period +12 months: 25% of product price

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Details
Blender Extension Compatible Yes
Dev Fund Contributor
Published 7 months ago
Blender Version 3.6 - 5.0
Extension Type Add-on
Render Engine Used Cycles, Eevee
License Mit