AudioRotator - Morphing Audioreactive Setup in Geometry Nodes

codesignprojects in Simulations & Effects


This is a Geometry nodes setup of a minimalistic and elegant audio visualizer, with adjustable number of rotating and merging capsules, representing the automatically distributed audio spectrum. 

The node tree provides a real-time audio processing from your custom input with automatic frequency distribution within the range you set. The number of the rotating capsules is dynamic, and determines the number of the frequency bands. It offers temporal smoothing and dynamic normalization within the node tree.

For simplicity and ease it utilizes Metaball instancing to achieve a fast morph-effect. It deals elegantly with known quirks of instancing Metaballls in Geometry Nodes. (Of course, you can easily modify the setup to use any traditional object you wish.)

Video demo here. Full demo here.

It comes with the full setup, detailed explanations, and with additional examples.

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The setup is only one example of using this node tree, you can utilize it for your own vision.

Happy Blending !

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Files included

  • 1. A Base Example setup with detailed explanations !

  • 2. An additional setup to showcase settings adjustment

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NOTE

-(Since it is a concept demonstration, it is kept as simple as possible.) The GeoNodes trees are kept clean for easier readability and have detailed explanations. Everything is built from the base. The point of these setups is to provide a base core of the concept, node from node, with labels and explanations.

You can embellish, refine as you wish based on the core or realize your own ideas.

-Read the text description, it has a lot of useful info !

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Questions welcome !

Contact at 

- Here at Blendermarket inbox

- At [email protected]


$2.90

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Details
Published 3 days ago
Blender Version 5.2
Render Engine Used Cycles, Eevee
License Creative Commons