A procedural texture workshop inside Blender.
Texturing stays in the same file as the model. The graph is native Blender nodes, so it still renders for anyone who does not have the add-on. One purchase is enough.
A whole wall, built in the graph.
Bricks, then plaster, then boards. One material, made where the model already lives.
The plank count is a slider.
Tile Generator rebuilds the parquet while you drag. Width, bond, mortar and randomness stay live on the model.
Reshape the panel from a curve.
Float Curve drives the wooden profile. You edit the curve, and the panel updates in the graph.
A photo eases into paint.
Brush Strokes takes a photograph and moves it toward a stylized surface. The photo is the start. The illustrated read is what ships.
Two PBR materials. The mask is the height.
Material Blend mixes a full pair: color, normal, roughness and the rest. Height Blend lets the top material settle into the valleys of the one underneath.
Leaves across the surface, settings on the node.
Atlas Scatter places an atlas of leaves, debris or any set of pieces. Density, scale and rotation stay editable on the same node.
Two clicks for a full PBR set.
Smart Import reads the suffixes, including Megascans-style names, builds the graph and connects it.
B- Clipboard copies a chain between materials and between files. Update brings in new nodes and archives the old ones.
Suffix list for Smart Import.
Material Baker. Albedo, normal, height, masks, ORM or ORH, 512 to 4096.
Laid out for texturing.
A custom workspace puts the graph, the preview and the tools in one view, arranged the way a dedicated texturing app is. The shortcuts, panels and tools are still the Blender ones your hands already know, so there is nothing new to relearn.
How it works
Three steps, all in the shader editor.
Build
Drop in tiles, noises, shapes and gradients. Small blocks, wired the way you already work in Blender.
Direct
Drive the graph with dust, edge wear and curvature, or paint a mask straight on the model.
Ship
Freeze a heavy chain with Fast Bake, or export packed PBR maps for a game engine.
Masks that know the mesh
Mask painting
Black-and-white masks in Blender's texture paint workflow, feeding the same graph.
Smart Masks
Dust, edge wear, position gradient and AO grunge. Live in the shader, or driven by baked maps.
Baked Maps
Bring in AO, curvature, position, height and normals, then use them as mask drivers.
Triplanar and peel
Project across seams. Peel masks in UV or triplanar, with height. Plus wood, scratches and directional noise.
Stay fast, then export
Fast Bake
Freeze a selected chain to a 32-bit cache. Height goes out as EXR or PNG. Bake Pin marks where a warp must stop before pixel filters.
Smart Groups
Pack a setup behind unified PBR outputs. Mute the inside when you need the viewport FPS back.
Material baker
Albedo, normal, height and masks together. ORM or ORH packing, edge padding, from 512 to 4096.
Version control
Relative and absolute paths for Git, SVN and Perforce. The baker does not overwrite files that are not checked out.
What's in the panel
Eighty blocks, grouped the way they appear in the add-on.
Generators
Smart Masks
Filters
Blending
Add-on, library, example scene
The extension, the node library, and a scene that shows framed graphs plus Fast Bake on a real setup.
Cycles and EEVEE. Blender 4.2 through 5.2. GPL.
Changelog
1.9.5 - October 2026
- Paint Brush filter.
- Shape Mix places a foreground height and mask over a background height and mask.
- Rounded Box gains Offset X and Offset Y.
- Support through Blender 5.2.
- Minor tweaks and fixes.
1.9.0 - June 2026
- Blender Extension packaging.
- Mask painting, Smart Masks, Baked Maps, triplanar projection and peeling.
- Directional noise, wood noise, scratches, PBR Range, Curve to Shape and Shape Ring.
- Gradient Map uses Blender's Color Ramp. Fast Bake height exports EXR and PNG.
- Fixes for Blender 5.0 and 5.1, including the Material Baker base-color crash, HiDPI node spawn, and Mask Range Packer.
1.8.9 - May 2026
- Smart Groups, with multi-output auto-bake and muting.
- Fast Bake auto-detects format and bit depth from the socket name.
- B- Clipboard across materials and across files. Create New Graph centers in Blender 5.0.
Built by artists, for artists.
A bug or a feature request: [email protected]