Boolean Vault — Reusable Boolean Cutters Library for Blender

Greenfield Creatives in Modeling


# Boolean Vault


Boolean Vault is a Blender add-on that works like a **personal library of

reusable Boolean cutters**. Save any mesh as a cutter once, then place it onto

any target in any future project — the Boolean modifier is created for you

automatically.


## What it does


- **Save a cutter** — capture the selected mesh object (geometry + transforms)

  into a permanent on-disk library. No Boolean modifier is required on the

  object; the cut may or may not already exist in your scene.

- **Place on target** — select a target mesh and insert a stored cutter. The

  cutter is recreated and a Boolean modifier (Difference / Union / Intersect)

  is added to the target automatically.

- **Browse** — search, filter by category/tag, sort and favorite assets.

- **Manage** — duplicate, edit metadata, delete and organize assets.

- **Preview** — auto-generated thumbnails for every asset.

- **Persist** — the library lives on disk (outside the `.blend`), so it is

  shared across all projects and sessions. Configurable via Preferences.


## Requirements


- Blender **4.0** or newer (tested on **5.2 LTS**).

- No third-party Python packages required.


## Installation


There are two ways to install.


### Via Blender (recommended)


1. Download `BooleanVault-1.0.0.zip`.

2. In Blender: **Edit ‣ Preferences ‣ Add-ons**.

3. Click **Install…**, select the zip, then **Enable** "Boolean Vault".

4. Optional: in the add-on's preferences, set a custom **Library Location**

   (defaults to `~/BooleanVault`).


### Manual


Extract the zip so you have a folder named `boolean_vault/`. Copy that folder

into your Blender user scripts `addons/` directory, then enable it in

preferences.


## Usage


The panel lives in the **3D Viewport Sidebar (N-panel)** under the

**Boolean Vault** tab.


### Save a cutter


1. Select (make active) the **mesh object** you want to reuse as a Boolean

   cutter — e.g. the cylinder you used to drill a hole.

2. In the **Boolean Vault** tab, click **Save Selected as Cutter**.

3. Give it a name (e.g. `SCIFI_HOLE_BOLT`), choose a category, add tags,

   a description and author, then confirm. The **Depth Axis** field is

   auto-detected (longest bounding-box axis); pick a different axis manually

   when the cutter is pushed along a shorter one (e.g. flat shapes).

4. A thumbnail is generated automatically; the asset is saved to the library.

   To use **your own screenshot** instead, use the two buttons in the dialog:

   **Paste Clipboard** grabs the image on the Windows clipboard (take a snip

   with Win+Shift+S first), and **Choose File...** opens a file browser

   defaulting to `Pictures/Screenshots`. The chosen image becomes the

   thumbnail on Save. The addon only ever reads/copies your image — it never

   modifies or deletes files you picked.


> The saved asset is **self-contained** — the cutter geometry and its world

> transform are embedded in the library, so it never depends on the `.blend`

> it was created in. No Boolean modifier is stored or required.


### Place a cutter on a target


1. In a new project, open the **Boolean Vault** tab.

2. Search / browse the library and **click** the asset thumbnail to select it.

3. Click **Drag Out Cutter** — the cutter appears as a translucent ghost that

   follows your cursor.

4. Move over the **target mesh** and **left-click**. The cutter is dropped on

   the surface and a fresh Boolean modifier (Difference / Union / Intersect)

   is added to that mesh referencing it.

   - Press **ESC** or right-click to cancel.

   - Enable **Align to surface** to orient the cutter onto the face normal.


**Live tuning while hovering** (the ghost becomes the final cutter — what you

see is what you get):


- **Scroll** — scale the cutter up / down.

- **Ctrl + Scroll** — spin 45° around the surface normal (the phase).

- **Shift + Scroll** — tilt 45° around the cutter's local X axis.

- **Alt + Scroll** — tilt 45° around the cutter's local Y axis.

- **MMB drag** — fine-tune how deep the cutter sits: drag down for deeper,

  up for shallower. The cutter never floats above the surface even at the

  shallowest setting.


**Depth axis & placement depth** — every cutter stores a depth axis (auto-

detected as its longest bounding-box axis, overridable in the Save dialog via

the *Depth Axis* picker). On placement the depth axis is pushed **into** the

surface so **half** the cutter sits inside the target and half stays visible.

Use the **MMB drag** to adjust: down = deeper, up = pull back out (down to

nothing).


Placed cutters are moved into a dedicated **`BV_Cutters`** collection that is

automatically hidden in the viewport and excluded from render — the cutters

drive their Boolean modifiers without cluttering the scene or showing up in

output.


You can still tweak the cutter mesh afterwards. The **Cutters in Scene** panel

(at the bottom of the Boolean Vault sidebar) lists every placed cutter with the

mesh it is cutting:


- **Edit** — reveals the cutter, selects it and drops you straight into Edit

  Mode; every change updates the Boolean result live. Use **Hide Cutters** to

  tuck them away again.

- **Show Cutters for Editing** — unhides the whole batch so you can click a

  cutter directly in the viewport and press Tab.


You can also choose a **Placement** mode (3D Cursor, Selected Origin,

Cursor + Align) or **Use original transform**; those apply when the cutter is

dropped without surface alignment. The library copy is never modified.


### Manage assets


- **Favorite** — mark an asset for the favorites-only filter.

- **Duplicate** — copy an asset under a new name.

- **Edit** — change name, category, tags, author, version, thumbnail.

- **Delete** — permanently remove an asset (requires confirmation).


## Library structure


The default library is created at `~/BooleanVault` (changeable in the add-on

preferences):


```

BooleanVault/

├── library/          <- one folder per asset

│   └── SCIFI_HOLE_BOLT/

│       ├── asset.json   <- metadata (name, category, tags, version, dates)

│       └── mesh.json    <- captured cutter body (cutter mesh + transform)

├── thumbnails/       <- .png previews

└── config/

    ├── index.json        <- fast search index

    └── categories.json   <- user categories

```


Only the lightweight index/metadata are read while browsing, so the UI stays

responsive even with thousands of assets. The full mesh data is loaded only

when you place an asset.


## Operators


| Operator | Description |

|----------|-------------|

| `booleanvault.save_boolean` | Save the selected mesh as a Boolean cutter |

| `booleanvault.insert_boolean` | Drag a stored cutter onto a mesh, creating the Boolean modifier (ESC cancels, or instant on the active mesh when scripted) |

| `booleanvault.delete_boolean` | Delete a library asset |

| `booleanvault.duplicate_boolean` | Duplicate a library asset |

| `booleanvault.edit_metadata` | Edit an asset's metadata |

| `booleanvault.set_thumbnail` | Set a custom thumbnail image |

| `booleanvault.toggle_favorite` | Toggle the favorite flag |

| `booleanvault.add_category` / `remove_category` | Manage categories |

| `booleanvault.refresh_library` | Re-read the library from disk |

| `booleanvault.open_library_folder` | Open the library in the OS |


## Development


The add-on is modular:


```

boolean_vault/

├── __init__.py           # bl_info, register/unregister

├── core/                 # serializer, library, validation, transforms

├── operators/            # save / insert / delete / duplicate / manage

├── panels/               # main panel, preferences

├── props/                # PropertyGroups

└── utils/                # filesystem, thumbnails, naming, previews

```


The functional test (`boolean_vault/tests/test_boolean_vault.py`) covers the

full save-cutter → new-project → place-on-target round-trip. Run it in

background Blender with:


```

blender --background --python boolean_vault/tests/runner.py

```


## License


[MIT](boolean_vault/LICENSE)

$10

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Details
Blender Extension Compatible Yes
Published 2 days ago
Blender Version 4.0 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License Mit