Branch Poly Line

tsunaera in Modeling


Every feature, with an animated example, is explained in the online User Guide: https://branch-poly-line.pages.dev/manual/en/

Branch Poly Line

Branch Poly Line turns a polyline made only of vertices and edges into tapered, branching, all-quad tube meshes. Blender 4.2 LTS - 5.2 LTS, Windows.

Requirements

Item Details
Blender 4.2 LTS to 5.2 LTS
OS Windows
Input A mesh of vertices and edges only: one connected tree, no loops, at most 6 edges per vertex

Installation

  1. Open Edit > Preferences > Get Extensions.
  2. Open the menu at the upper right and choose Install from Disk.
  3. Select branch_poly_line-1.0.0.zip without unpacking it.
  4. Check Preferences > Add-ons and enable Branch Poly Line if it is not already enabled.

How to use

  1. Select a mesh with only vertices and edges (a straight chain is a good first test).
  2. In the 3D View press N and open the Branch Poly Line tab.
  3. For a first test, turn Use All Visible Objects off in Ground and leave the Ground fields empty.
  4. Set Root Radius and Tip Radius to suit your line, then press Generate.
  5. Press D to edit the source polyline. Press D again (or Tab) to return to the branch mesh and rebuild.
  6. To draw from the 3D cursor, use New at Cursor in Object Mode, then Add at Cursor in Edit Mode. The first vertex is the root.

Keys

Item Details
D Edit the source polyline / back to the branch mesh
Shift+F Settings popup
G / E Move / extrude on surfaces (Stick to Surface on); press G again for free movement
Enter / Esc Confirm / cancel an active move or radius adjustment

Questions and bug reports: send a message from this product page. We aim to reply within one week. 1.x updates are free for existing buyers.

  • For one user. Personal and commercial use.

    $20
  • One purchase covers up to 5 users in the same studio or team.

    $80
$20

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Details
Blender Extension Compatible Yes
Published 2 days ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL