Car Paint Shader (Candy/Flakes/Iridescence)

SBTien in Miscellaneous


Car Paint, done the right way.


This Car Paint Shader is physically accurate and energy-conservative. No need to mix multiple BSDFs. All of it is built on ONE Principled BSDF, as it should be.

The Metallic Flakes are the best in its class, inspired by other more feature-rich rendering engines. The Flakes are independent from the base layer, simulating the 3 layers of Paint, Flakes and Clear Coat you'd see in metallic paint jobs.

They all reflect differently from each other and the base layer and give their distinct appearance, thanks to their variable and procedural normals, as well as a separate color input for the flakes to simulate Color-Shift paints.

Developed for Cycles. Compatible with Eevee with the exception of Iridescence not working (as of Blender 5.0)


"Why do another Car Paint Shader when the market has a bunch already?"


I always felt that the other shaders available online missed something... It didn't have that magic touch.

I decided to look at other rendering engines and see the way they simulate it. I recreated the elements needed inside Blender and get that Car Paint the way I've always wanted it. I've been refining it on and off for a couple months, and I feel ready to release it to the public and share the joy I had when playing with it.



$5

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Details
Sales 40+
Dev Fund Contributor
Published 11 months ago
Blender Version 4.5 - 5.0
Render Engine Used Cycles
License Royalty Free