Car Paint Shader (OpenPBR/Flakes/Iridescence)
Provided below is a quick spring cleaning season of one or two bugs I found, followed by starting support for OpenPBR, will be improved when the official implementation is finalized.
This new version makes use of Bundles from Blender 5.0 as well as separating the Car Paint and the Flakes features apart for more creative freedom.
There is also an overall clean-up to the node-group and it's interface.
Tweaks of various features like the Orange Peel, rework of the Flakes fall-off and a removal of the deprecated old flakes.
Legacy Version for archival/compatibility purposes.
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