Cloner Pro

Pro Tools in Presets


Quick Start


Motion graphics for Blender. Without the node graph.

Clone anything. Then move it like it means something, in a few clicks, without wiring a single node.

Three pieces, and that is the whole system. A cloner makes the copies: a grid, a ring, a scatter across a surface, one clone per letter of a word. An effector moves them. A field decides which of them listen, and how much. If you have used Cinema 4D, you already know it.

One panel. No node graph. No setup to remember.

The power is in stacking them. Put a Random under a Time under an Inheritance and each effector reads the result of the one before it, so the motion compounds instead of fighting. Fields stack the same way. A sphere to choose the area, noise to break its edge, a painted map to hold one corner still, blended like layers, each with its own falloff curve, its own ramp, even its own material. Two or three of them on top of each other and you are no longer picking from a menu of effects. You are building the exact thing you pictured, and watching it happen in the viewport while you drag the slider.

And it is fast. A cloner and one effector is a finished loop in about thirty seconds. Add a field and it becomes a wave travelling through the array. Add delay and it stops looking computed and starts looking animated. Forty presets are included if you would rather start from something that already moves and pull it apart, and every one of them is just settings you can see and change.

Cloner Pro is the most complete MoGraph toolkit Blender has. 6 cloner modes, 13 effectors, 13 field types, fracture, sound-reactive fields, live splines and per-field materials, all in one panel, all live, and all of it verified by more than 1,100 automated checks before a release ships, the whole suite run in Blender 4.5, 5.0, 5.1 and 5.2.

What you get

  • 6 cloner modes: grid, line, radial, volume, object scatter, curve
  • 13 effectors, stacked as many as you like, in any order
  • 13 field types, with layer blending, colour ramps and per-field materials
  • Fracture, sound reaction and live splines, driven by the same effectors
  • 40 presets: 20 motion rigs and 20 text animations, with their own materials, that between them use every effector and every field
  • Blender 4.5 LTS, 5.0, 5.1 and 5.2: the same file, the same result in every one

Cloners, six ways to multiply and one to connect

Drop a cloner on any object and it multiplies. Every mode is live, so change your mind, change one number, and nothing is baked until you say so.

Grid. Rows, columns and layers in X, Y and Z, with stagger for a honeycomb.

Linear. A straight run with a step, a spin and a scale that build along the line.

Radial. A ring, an arc or a spiral. Clones face the centre or keep their own rotation.

Object. Scatter across another object, on its faces, on its vertices, or evenly by area.

Volume. Fill the inside of any mesh, packed or random, with the shell as the boundary.

Curve. Along a curve you drew. Space them by count or distance, and they ride the spline as it moves.

Spline. Press one button and a real curve threads itself through the clones, and stays threaded as they move.

Effectors, thirteen of them, stacked in any order

An effector is what turns an array into animation. Each one moves, rotates, scales, recolours and re-materials the clones, and each reads the result of the one before it. Drag a slider and the viewport answers immediately.

Plain

The workhorse. A straight offset in position, rotation, scale and colour, shaped by a field.

Random

Per-clone randomness with a seed. Scatter, jitter and tilt that land the same way every time.

Step

A gradient across the clone index. The first barely moves, the last goes all the way.

Time

Values that keep climbing on their own. Endless spin, drift and pulse with no keyframes.

Noise

Live animated noise per clone: FBM, Voronoi, 4D. The whole array breathes.

Formula

Type an expression. Index, position, time and field weight are all yours.

Shader

Drive the clones from a texture or an image. Black holds still, white goes all the way.

Target

Every clone aims at an object, and keeps aiming as that object moves.

Spline

Clones ride a curve, in index order or by nearest point, keeping their spacing.

Shape Key

Morph the clone mesh itself, per clone. Each one at its own point in the blend.

Push Apart

Clones notice each other and refuse to overlap. Soft collisions without a simulation.

Group

One effector drives a whole group of effectors at once, perfectly in sync.

And the thirteenth: Inheritance

Point one cloner at another and the clones walk from the first arrangement into the second, per clone, in an order you choose, with the field doing the timing. Letters off a page becoming a logo. A scattered cloud collecting into a product. A wall turning into a wave. Nothing is baked until you say so.

Fields, thirteen ways to decide who listens

One effector, three different field shapes. Nothing else in the setup changes: the field alone decides which clones listen, and how much.

Spherical

The classic falloff ball. Move it through the array and watch the wave travel.

Box

A hard-edged volume with its own falloff on every side.

Linear

A flat ramp with a direction. The simplest wipe there is.

Radial

An angular sweep around an axis, like the hand of a radar.

Cylinder

A pipe of influence, for beams, columns and long sweeps.

Cone

A spotlight cone. The closer to the axis, the stronger the clone reacts.

Noise

Animated noise as a falloff. Clumps that form, move and dissolve on their own.

Formula

Write the falloff yourself, any expression that returns 0 to 1.

Sound

The audio drives the weight. Pick a band, or give every clone its own slice of the spectrum. Give it an object and only that part of the cloner listens.

Image / Movie

A picture or a video becomes the mask. Play the footage and the clones play it back.

Object

Another object's shape is the field, its surface or its whole volume.

Vertex Map

Paint the weights by hand, straight onto the mesh, exactly where you want them.

Curve

Distance to a curve, as a tube or a flat ribbon. Influence that follows a path you drew.

Stacking them is the point

One field is a shape. Two or three of them are a system. Layers are read from the top down: the first sets the weight for every clone, each one below blends into the running result with its own mode, and moving a layer up or down changes the answer, because the order is the recipe.

Add joins two areas into one. Subtract cuts a hole. Multiply keeps only the overlap, which is how you say "only here". Lighten and Darken keep the stronger or the weaker of the two. Overlay turns a soft falloff into a decisive one. Mix fades one field into another, and that fade can be keyframed.

A ragged wipe

Linear, then Noise on Multiply. The clean edge of the wipe breaks up into something organic.

A ring

Spherical, then a smaller Spherical on Subtract. The effect lives in the shell and the middle stays still.

Music in one corner

Sound, then Box on Multiply. The track drives that part of the cloner and nothing else.

Where it gets interesting

The parts people buy it for, and every one of them is driven by the same effectors and the same fields you already set up.

Fracture

Shatter any mesh into real pieces, then drive every shard with the effectors and fields you already have. Explosions you keep art-directing instead of re-simulating.

Sound

Every clone listens to its own slice of the frequency spectrum. A cloner becomes an equaliser, in sync with the track from the first frame.

Cloner Splines

Draw a spline through the clones and it follows them anywhere. A real tube with thickness, caps, smoothing, a material and a proper UV map. Cables, pipes, trails, ribbons.

Materials

A field can hand the clones a material, not just a number. Layer several and each one paints its own area, colour that travels through the array with the falloff.

Delay

Clones lag behind the effector and settle instead of snapping. Spring, overshoot and wobble, the thing that makes motion read as animated rather than computed.

Direction

Switch on Direction and a field pushes the clones along its own gradient, away from its centre or towards it, so they part around whatever moves through them. Add a Target and they turn to face it as it passes.

Text, and everything else pointed at it

Type a word and every letter becomes a clone. Real 3D text with extrude and bevel, still fully editable, so retype it and the animation carries straight on.

From there the whole add-on is aimed at your headline. A letter is just a clone, so anything the clones can do, your text can do. Every effector, every field, delay, materials, splines, fracture. Letters fly in one at a time. A field sweeps across and they tumble as it passes. They shatter into pieces, pulse on the beat, trail a cable behind them, or melt into noise and come back.

Four things a headline can do here, and none of them is a preset you are stuck with.

Letters on arrival

One at a time, with delay so they overshoot and settle.

A field sweeping across

The wave passes and every letter it touches answers, and takes on a new material while it does.

Text that breaks

Fracture the letters and drive the shards with the same effectors.

Assembled from a cloud

Point a second cloner at the text and the letters gather into the finished word.

20 text presets are included, so the first version is one click away, and every preset is just settings, open and ready to be taken apart.

Built to keep working

Every release runs through 1,100+ automated checks before a release ships, the whole suite run in Blender 4.5, 5.0, 5.1 and 5.2: save and reload, undo, rotation, scale, materials, UV projection, and every preset played through frame by frame to make sure no clone ever cuts into another. The things that quietly break between versions are the things being tested.

Heavy scenes stay workable: proxy display while you build, clone picking by number in the viewport, and baking to real geometry or to keyframes when the shot has to move on. Illustrated documentation is included offline.

Requirements

Blender 4.5 LTS, 5.0, 5.1 and 5.2. The same file, the same result in all four. Cycles and EEVEE. Nothing to compile. Free updates.

Cinema 4D and MoGraph are trademarks of Maxon Computer GmbH. Cloner Pro is an independent product and is not affiliated with, endorsed by or sponsored by Maxon.


  • For one artist. Use Cloner Pro on all of your own computers, for personal and commercial work. Free updates included.

    $42.49 $49.99
  • For teams and studios: up to 10 artists in one company. Same files and free updates as Individual, and buying it directly supports further development.

    $110.49 $129.99
$42.49

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Details
Blender Extension Compatible Yes
Published about 22 hours ago
Blender Version 4.5 - 5.2
Extension Type Add-on
Render Engine Used Arnold, Cycles, Eevee, Octane, Vray
License GPL