BLENDER ADD-ON · BLENDER 5.2+
Instant edge detail.
Full control.
Chipped corners, wear, welds and seams that look sculpted, built as thin mesh decal strips along your model's edges. Every strip stays editable. Render in Blender, or send the asset to Unreal.
▶ Watch the 59-second demo
Not sculpted: the chipped, worn edges are mesh decal strips.
Keep modeling.
The decals keep up.
Out now, and free for everyone who already owns Edge Decal Generator.
01 · INTEGRATED SURFACE
One clean mesh. No floating strips.
OPTIMIZED FOR GAMES · SINGLE DRAW CALLCut the decals into the model itself, with shared boundaries and no surface offset. Source UVs stay in the first UV channel and decal UVs go in the second. Bevel, Subdivision and other source modifiers run on the result.
With one source material and one decal material. The column shown is 720 triangles.
02 · EDIT MODE FOLLOW
Extrude. The decals follow.
Keep editing the source after you add decals. Every strip stays attached while you work in Edit Mode.
◆ Extrude, move and reshape the source
◆ Strip UVs continue across the new faces
◆ Undo puts every strip back exactly where it was
03 · FOLLOW BOOLEANS
Damage that stays live.
Decals build on the cut surface instead of the original mesh.
◆ Edges the Boolean trims end at the cut
◆ The new seams get decals of their own
◆ Move the cutter and the layer updates live, without reshuffling
Also in V2
More that's new since V1.
Live by default
Live layers. Every layer runs on Geometry Nodes. Change a setting and the strips update in place, with no regenerate step.
Live Booleans and intersections. Decals from Booleans and from meshes that meet are live layers too. Move the cutter and the decal follows.
Live copies. Shift+D a decorated model or its Integrated Surface and the copy keeps working decals.
Built for production
Batch Generate. Decorate every selected object or a whole collection in one pass. Update, add a layer, or skip objects that already have decals.
Convert to Mesh. Bake decal layers or an Integrated Surface to ordinary meshes, with their UVs and materials.
Integrated to Unreal. An Integrated Surface goes to Unreal as one Static Mesh.
Select Problem Elements. Shows what stops a mesh from becoming an Integrated Surface.
UVs and materials
Procedural materials. Match Source Material copies Noise, Voronoi, Wave, ramp and Math networks, not just image textures. Unreal export uses textures and values.
UV2 Mapping. Project the model's own UVs onto the decals, or unwrap a separate Conformal layout.
Vertical UV pins. Run a decal along V for textures laid out vertically.
Cleaner UV layouts. Shuffled pins stop joined copies repeating, and each face-border loop gets a single UV seam.
Shape and edges
Noise width. Organic width variation along the edge, with Scale, Detail and Roughness.
Clean bevel corners. Corners close cleanly on beveled decals, and Clamp Overlap keeps the bevel from overlapping itself.
BEFORE / AFTER
Same model. Same texture.
Only the decals change. The wipe goes from the clean edges to the finished ones.
★★★★★
What buyers say
Verified reviews from the ArtStation store.
★★★★★
"Hours of manual edge wear work are officially history. This add-on is extremely intuitive and fast. [...] The direct export to UE5 is a game-changer for testing lighting and shaders outside of Blender."
Georgian O. · ArtStation
★★★★★
"Works just as showcased and is such a timesaver."
Christoffer H. · ArtStation
★★★★★
"Super powerful tool that speeds up the edge decal workflow tremendously. One click solution that has loads of settings to customize your output!"
Arthur T. · ArtStation
★★★★★
"Easy to use, fast and does the job. Very nice addon"
Nika Z. · ArtStation
★★★★★
"Really fun to use and it gives great results!"
figthecreator · ArtStation
THE FULL WORKFLOW
Watch the 59-second demo
ALSO INCLUDED
The core toolset
Generate the decals, control every strip, then render or export.
Automatic generation
Finds suitable edges by their angle and covers the whole model in seconds.
Interactive mode
Place, connect, taper, resize and remove decals directly on the mesh in the viewport.
Welds and seams where meshes meet
Select two meshes to wrap a decal exactly along their intersection.
Blender, FBX or Unreal
Render with Cycles or EEVEE, export FBX, or send it to your open Unreal project with the optional Nanite Blueprint workflow.
Generate from selectedOnly the edges you pick, or a selected bevel patch.
Generate from BooleansOne decal from your Boolean modifiers, without applying them.
Layers and masksStack wear, damage, seams and welds; paint where decals may appear.
Automatic UVsUV pins set where each island sits and how wide it is.
Pick your license
One-time purchase. Every license includes commercial and client work, and all 2.x updates. Choose by team size and revenue.
Individuals, not companies or studios
Revenue and funding under $100K
Revenue and funding under $1M
Revenue and funding under $10M
No revenue cap
Buying for a company? Personal is for individuals only. Pick Small Studio or above.
Several studios in one group? A Group license covers them all. Ask for a quote.
A seat is one named person on up to two computers. Your output is yours, with no royalties. Full terms are in the license in the download.
COMPATIBILITY
Before you buy
Blender 5.2 or newerRequired.
Unreal is optionalCreate and render entirely in Blender, export FBX, or use the Unreal workflow when you need it.
Unreal Engine 5.6 and 5.8The included Unreal workflow is documented for both.
Please read the documentation first to make sure Edge Decal Generator fits your workflow.