Edgeworn – Edge Wear Generator for Blender

ZEG in Materials and Shading


Does it change my mesh or its materials?

No. The wear is a separate decal object parented to your mesh. Your mesh, UVs and materials stay exactly as they were; delete the layer and nothing is left.

Does it work in game engines?

Yes. Each layer is a light mesh of quads. Game-Ready Copy joins your mesh and its layers into one object to export as FBX or glTF for Unity, Unreal or Godot. The decal textures are plain PBR maps (colour, alpha, normal, roughness and metallic).

One material or many?

Your choice, per layer. Separate (the default) gives every material family its own 2K atlas and material. Single 4K Sheet puts all 16 families on one 4096 texture sheet with one material, so every worn prop in a scene shares one draw call. You can switch at any time.

Does it work on bevelled or subdivided models?

Yes. It reads the mesh with its modifiers. On soft, bevelled edges lower Edge Angle in Edges & Placement so the bevels are picked up.

Which Blender versions are supported?

Blender 4.2 and newer. It is tested on Blender 4.2, 4.5 and 5.2 LTS.

  • For one individual: personal and freelance projects.

    $9
  • For one person or small company using it in commercial client and product work.

    $18
  • For teams and studios: use by up to 100 artists in one organization.

    $90
$9

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Details
Blender Extension Compatible Yes
Published about 10 hours ago
Blender Version 4.2 - 5.2
Extension Type Add-on
Render Engine Used Cycles, Eevee
License GPL